---
product_id: 16570572
title: "Weird Wars: Rome (Savage Worlds, S2P10601)"
brand: "pinnacle entertainment"
price: "€ 44.98"
currency: EUR
in_stock: true
reviews_count: 5
url: https://www.desertcart.hr/products/16570572-weird-wars-rome-savage-worlds-s2p10601
store_origin: HR
region: Croatia
---

# Weird Wars: Rome (Savage Worlds, S2P10601)

**Brand:** pinnacle entertainment
**Price:** € 44.98
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Weird Wars: Rome (Savage Worlds, S2P10601) by pinnacle entertainment
- **How much does it cost?** € 44.98 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/16570572-weird-wars-rome-savage-worlds-s2p10601)

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- pinnacle entertainment enthusiasts

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## Description

Weird Wars: Rome (Savage Worlds, S2P10601)

## Images

![Weird Wars: Rome (Savage Worlds, S2P10601) - Image 1](https://m.media-amazon.com/images/I/51Bf970oJYL.jpg)
![Weird Wars: Rome (Savage Worlds, S2P10601) - Image 2](https://m.media-amazon.com/images/I/41-ncsMBgIL.jpg)

## Customer Reviews

### ⭐⭐⭐ 







  
  
    Three Stars
  

*by W***O on Reviewed in the United States on May 8, 2016*

Good stuff for a great system, but not as good as others in the Weird Wars line.

### ⭐ 







  
  
    Worst Savage Words product ever
  

*by M***L on Reviewed in the United States on August 2, 2014*

I am a huge Savage Worlds fan. I have about 15 books and many pdf files for the Savage Worlds. Weird Wars: Rome just did not do anything for me. There really was nothing really to system and fluff is pretty basic. Weird Wars: WWII is much better.

### ⭐⭐⭐ 







  
  
    Somewhat of a disappointment...
  

*by F***O on Reviewed in the United States on January 8, 2016*

Although not new to the roleplaying scene (25+ years as either a game-master or player), I am a recent convert to the Savage Worlds rule-set. I’ve tried most systems over my two plus decades of gaming at the table and this particular one works incredibly well, especially for those of us with busy work and family schedules (i.e. not enough time to plan/prep campaigns). As a result of my enthusiasm for Savage Worlds, I own the Deluxe core rules, the Fantasy Companion, The Horror Companion, as well as the Beasts and Barbarians supplements from GRAMEL. I recently took a bit of a chance on the Weird Wars Rome (WWR) supplement and am coming out of this purchase with mixed feelings.As indicated already, the book’s size is non-standard compared to the core line, which means it completely sticks out of the lot. Not a huge deal but worth noting nonetheless.The artwork is decent, although a bit too ‘graphic novel’ like for my taste. But then again, this is in line with the art found in other Savage Worlds supplements. Chalk it up to the ‘pulp’ feel of the rule-set.My biggest disappointment is with the level of content, which is most definitely on the short side.The historical background was nicely written, although one could argue it pales in comparison to what can be freely extracted from even a cursory search on Google.The use of ‘latin’ words to describe equipment, military ranks, and army structure is of course a nice touch (expected, actually) but this is more of an ‘introduction’ to what could have been a grand book on the Roman Empire. We are talking about a roughly 500-year period of history (not counting the Byzantine era); there’s plenty of material to draw from there. Where are the detailed rules on political intrigue?  What about mass combat (using tactics specific to the Roman army), with stat blocks for opposing armies (Carthage, Macedonia, Germania, Gaul, etc…)? What about a section on religion, which I was expecting given the angle this book takes?I buy these supplements for mostly one reason: I am too busy to sit down for hours to concoct campaigns, NPCs, monsters, or artifacts. I buy supplements to first and foremost provide me with 1) stat blocks for everything from objects to baddies, 2) adventure/campaign ideas, and 3) setting flavor.The introductory campaigns are interesting, but again, the content is simply too light. The broad strokes are sketched out but you are really left to fill in the gaps; and a lot of gaps there are (especially for the Legacy plot point campaign).On the whole, and as indicated already, I think this book is a missed opportunity to explore a defining time in history and translate that over to the fantastic Savage Worlds system.My bottom-line assessment is that out of all the supplements I currently own for the Savage World rule-set, I would rate this one as the most disappointing (I’m sorry to say).

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-02-08*