---
product_id: 271845529
title: "Arkham Horror LCG: A Light in the Fog"
brand: "fantasy flight games"
price: "€ 85.07"
currency: EUR
in_stock: null
reviews_count: 8
category: "Fantasy Flight Games"
url: https://www.desertcart.hr/products/271845529-arkham-horror-lcg-a-light-in-the-fog
store_origin: HR
region: Croatia
---

# 1-2 hour immersive playtime Mid-level deck-building cards Cooperative 1-4 player gameplay Arkham Horror LCG: A Light in the Fog

**Brand:** fantasy flight games
**Price:** € 85.07
**Availability:** ❌ Out of Stock

## Summary

> 🕯️ Illuminate the fog, or be lost in madness!

## Quick Answers

- **What is this?** Arkham Horror LCG: A Light in the Fog by fantasy flight games
- **How much does it cost?** € 85.07 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/271845529-arkham-horror-lcg-a-light-in-the-fog)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Compact & Portable:** Lightweight expansion pack perfect for gaming on the go or at home.
- • **Strategic Deck Evolution:** Enhance your investigator’s abilities with fresh mid-level cards tailored to your playstyle.
- • **Co-op Thrills for 1-4 Players:** Team up or solo through intense, atmospheric gameplay designed for flexible group sizes.
- • **Dive Deep into Eldritch Mystery:** Unravel the secrets of Innsmouth with new scenarios and narrative twists.
- • **Lovecraftian Lore Meets Modern Mechanics:** Experience a seamless blend of roleplaying and card game strategy that keeps you hooked.

## Overview

Arkham Horror: The Card Game - A Light in The Fog Mythos Pack is a thrilling expansion requiring the core set and Innsmouth Conspiracy deluxe. Designed for 1-4 players aged 14+, it offers 1-2 hours of cooperative gameplay filled with Lovecraftian horror, strategic deck-building, and immersive storytelling. This portable pack introduces new mid-level cards and a gripping scenario that deepens your journey through Arkham’s darkest mysteries.

## Description

Since you first awoke in a dank and gloomy tidal cavern, you've attempted to pull together the disparate pices of your shipwrecked memories. You've learned some of why you came to Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you can left you for dead? The keeper of the lighthouse may hide the answers you seek. As the next chapter of your evolving story, A Light in the Fog expands your adventures in Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangles conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open a door to deeper shades of madness?

Review: What You'd Expect from a Fantasy Flights Game! - This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.
Review: A great game with atmosphere and TWO rule books. - This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

## Features

- THIS IS A MYTHOS PACK FOR THE ARKHAM HORROR CARD GAME: This is not a standalone product. It requires the Arkham Horror: The Card Game core set and The Innsmouth Conspiracy deluxe expansion to play.
- A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
- COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
- A LIGHT IN THE FOG: As you escape from the Deep Ones and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? This expansion brings new options to your decks and new mid-level cards to shape and enhance your deck as you gain experience.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B08JH34CBG |
| Age Range Description | Kid |
| Best Sellers Rank | #37,931 in Toys & Games ( See Top 100 in Toys & Games ) #743 in Dedicated Deck Card Games |
| Brand Name | Fantasy Flight Games |
| Color | Various |
| Container Type | Pack |
| Customer Reviews | 4.6 out of 5 stars 4,344 Reviews |
| Educational Objective | Enhance strategic thinking, problem-solving, and cooperative gameplay skills |
| Included Components | Cards |
| Item Dimensions | 3.5 x 6 x 0.9 inches |
| Item Type Name | Expansion pack |
| Item Weight | 0.29 Pounds |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 900.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Material Type | Cardboard |
| Number of Items | 1 |
| Number of Players | 1 to 2 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Product Style | A Light in the Fog |
| Size | Mythos Pack |
| Subject Character | Arkham Horror |
| Theme | Car,Fantasy |
| UPC | 841333112080 |
| Unit Count | 1.0 Count |

## Images

![Arkham Horror LCG: A Light in the Fog - Image 1](https://m.media-amazon.com/images/I/61Rs+c2QWdL.jpg)

## Available Options

This product comes in different **Size, Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ What You'd Expect from a Fantasy Flights Game!
*by L***W on December 27, 2018*

This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.

### ⭐⭐⭐⭐⭐ A great game with atmosphere and TWO rule books.
*by M***S on June 4, 2018*

This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

### ⭐⭐⭐⭐⭐ Simple, Deep, Innovative, and Very Fun, Consider This A Must Play
*by A***Y on January 23, 2017*

If you are unfamiliar with the LCG idea, what we have here is a collectible card game, like Magic, except you get everything you need by buying one pack. No rarity, no tradeing, just buy it and play it. Build a deck, and play with a few players cooperatively, trying to survive in the horrific world inspired by H.P. Lovecraft while you uncover mysteries better left covered. Simple to learn by the standards of LCG's and other Collectible Card Games, Arkham Horror combines an interesting setting and theme with surprisingly robust story/RPG component, and core gameplay just as deep and meaningful as big names like Magic, Game of Thrones and Netrunner. Add on a very single player friendly style of play, imaginative use of mechanics as a way to tell a story, a rock solid community, and plain old, nuts and bolts solid design, and you have a game worth getting dedicated to. Quality of components, tokens, and art are all solid, and if you get in now (early 2017), then it will be easy to stay up to date. The downside, as per every Fantasy Flight LCG, is core set waste, and its exasperated here. One Core set is playable for 2 people, but you want 2 to maximize you deck building options for 2 people (And have 4 players be possible), and possibly 4 if you want total control of your deck for 4 players. If you are the one supplying the game to your friends, then you only need 1 core worth of enemy cards and tokens, and maybe 2 core sets worth of neutral cards. Everything else in later cores which you buy for the player cards is pointless, and spending full price when half of what you buy could go in the garbage without you noticing leaves a bad taste in your mouth, and punishes the players most loyal to the game. Seriously, just figure out what you save on materials and printing by eliminating the extras, subtract that from the core set cost, and sell that. I don't care if it saves me 5 bucks, at least it will save a few trees. Note that I have bought 4 of these, and it was still worth it. It's a fantastic game that makes up for this one pointless handicap.

## Frequently Bought Together

- Fantasy Flight Games AH LCG: Campaign 06-5 | A in the Fog
- Fantasy Flight Games | Arkham Horror: The Circle Undone Investigator Expansion | Card Game | Ages 14+ | 1-4 Players | 45 Minutes Playing Time
- Fantasy Flight Games AH LCG: The Dunwitch Legacy - Investigator Expansion

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-03-02*