---
product_id: 287882614
title: "Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions"
brand: "da vinci's room"
price: "€ 41.64"
currency: EUR
in_stock: true
reviews_count: 5
category: "Da Vinci's Room"
url: https://www.desertcart.hr/products/287882614-dont-go-bananas-a-cbt-game-for-kids-to-work
store_origin: HR
region: Croatia
---

# 5 key emotions tackled Semi-cooperative play ABCD CBT Model-based Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions

**Brand:** da vinci's room
**Price:** € 41.64
**Availability:** ✅ In Stock

## Summary

> 🃏 Don’t just play—empower emotional mastery with every card!

## Quick Answers

- **What is this?** Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions by da vinci's room
- **How much does it cost?** € 41.64 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/287882614-dont-go-bananas-a-cbt-game-for-kids-to-work)

## Best For

- da vinci's room enthusiasts

## Why This Product

- Trusted da vinci's room brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Navigate 5 Core Emotions:** Engage with anger, sadness, worry, fear, and jealousy through interactive, thought-provoking prompts.
- • **Portable & Ready to Play:** No assembly needed—grab the compact, colorful box and start transforming emotional control anytime, anywhere.
- • **Perfect for Home & Classroom:** Designed for 2-4 players, ideal for parents and educators to guide kids through emotional growth.
- • **Master Emotional Intelligence:** Harness the proven ABCD Cognitive Behavioral Therapy framework to help kids identify and reshape emotional triggers.
- • **Boost Social Skills Seamlessly:** Semi-cooperative gameplay encourages empathy and teamwork, making emotional learning a shared journey.

## Overview

Don't Go Bananas by da Vinci's Room is a manual card game for kids aged 3-10 that uses the ABCD model of Cognitive Behavioral Therapy to help children identify, analyze, and manage five strong emotions. Supporting 2-4 players in a semi-cooperative format, it fosters emotional intelligence and social skills, making it perfect for both home and classroom settings. Compact and easy to use, it’s a colorful, educational tool designed to empower kids with emotional control.

## Description

0

Review: Might help some but not really suitable for children distressed by confrontation
Review: Great game

## Features

- Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
- Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
- Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills along with working on emotions.
- For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07GYRDRX8 |
| Age Range Description | Kid |
| Age range (description) | Kid |
| Best Sellers Rank | #75,320 in Toys ( See Top 100 in Toys ) #2,733 in Board Games |
| Brand | da Vinci's Room |
| Brand Name | da Vinci's Room |
| Color | Multicolor |
| Colour | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.4 out of 5 stars 1,744 Reviews |
| Educational Objective | Emotional management and social skill development |
| Included Components | Game Cards, Instruction Manual, Semi-cooperative Play Cards |
| Is Assembly Required | No |
| Item Dimensions | 13 x 1.8 x 9.2 centimeters |
| Item Type Name | Card Game |
| Manufacturer | da Vinci's Room |
| Manufacturer Maximum Age (MONTHS) | 360.0 |
| Manufacturer Minimum Age (MONTHS) | 36.0 |
| Manufacturer Part Number | DVR-DGB |
| Manufacturer Warranty Description | No Warranty |
| Material | Cardboard |
| Material Type | Cardboard |
| Model Number | DVR-DGB |
| Number of Items | 1 |
| Number of Players | 2, 4 |
| Number of players | 2, 4 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Classic |
| Set Name | Don't Go Bananas |
| Size | 0.69 in x 5.13 in x 3.63 in |
| Theme | Emotional Control |
| UPC | 868077000411 |

## Product Details

- **Age range (description):** Kid
- **Brand:** da Vinci's Room
- **Material:** Cardboard
- **Number of players:** 2, 4
- **Theme:** Emotional Control

## Images

![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 1](https://m.media-amazon.com/images/I/81-E-BmEzKL.jpg)

## Questions & Answers

**Q: What is  the  difference between  this  game and  mad dragon?**
A: Both games use prompts to get kids to answer questions about their feelings. Both use Tarot size cards and bright illustrations. 

The few significant differences are that Don't Go Bananas focuses on 5 emotions (anger, sadness, jealousy, worry, fear) and Mad Dragon is focused solely on anger.

Don't Go Banana's questions are based on Cognitive Behavioral Therapy's ABCD model whereas Mad Dragon doesn't use a psychological method for their prompts (as far as I know). 

Lastly the gameplay varies in that Mad Dragon is  based on Crazy Eights/Uno and Don't Go Bananas has its own original game mechanics of stacking 1, 2, 3 cards.

**Q: Do you draw a new card every time you play a card?**
A: You draw a new card every turn. So you can either draw a card at the beginning of your turn or the end - as long as you're consistent with whichever method you chose. You want to keep 5 cards in your hand for the whole game - because the goal is to complete your piles - not get rid of all your cards.

Jesse
Creator of Don't Go Bananas

**Q: Is this item and the suggested 2 items to order it with appropriate for preschoolers?**
A: I can't speak to other companies products (and because Amazon changes the suggestions regularly), but Don't Go Bananas is rated for ages 6-12, so it would not be appropriate for the majority of pre-school age kids. 

Jesse Funk
Creator, Don't Go Bananas.

**Q: What Console Does This Work With?**
A: The game is actually a card game and is not a video game applicable to a console.

## Customer Reviews

### ⭐⭐ Might help some but not really suitable for children distressed by confrontation
*by S***C on 19 February 2024*



### ⭐⭐⭐⭐⭐ Great game
*by B***Y on 27 December 2025*



### ⭐⭐⭐⭐⭐ Fantastic resource
*by J***E on 21 February 2021*



## Frequently Bought Together

- da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids
- PlayTherapySupply CBT 123: The Hilariously Fun Game That Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions - Updated Version
- Mad Dragon - An Anger Control Card Game

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-04-23*