---
product_id: 31015832
title: "Requiem: Avenging Angel (Jewel Case)"
brand: "the 3do company"
price: "€ 4.69"
currency: EUR
in_stock: true
reviews_count: 3
url: https://www.desertcart.hr/products/31015832-requiem-avenging-angel-jewel-case
store_origin: HR
region: Croatia
---

# Requiem: Avenging Angel (Jewel Case)

**Brand:** the 3do company
**Price:** € 4.69
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Requiem: Avenging Angel (Jewel Case) by the 3do company
- **How much does it cost?** € 4.69 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/31015832-requiem-avenging-angel-jewel-case)

## Best For

- the 3do company enthusiasts

## Why This Product

- Trusted the 3do company brand quality
- Free international shipping included
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- 15-day hassle-free returns

## Description

.com               The Breaking, an ancient war, once divided a great kingdom. Now the Chosen and the Fallen, two groups of angels, battle over the rule of Creation. It is your duty to defy the wrath of the Fallen and stop them from desecrating and overtaking Creation. Peppered with biblical references, Requiem is a 3-D action experience that centers on the holy battle between Heaven and Hell and takes it to new extremes.                  Review               Half-Life didn't usher in a new era so much as it showed us a glimpse of what the future holds for 3D shooters. While it would be unfair to ask that every game be as good as Valve's shooter, it wouldn't be unfair to expect all shooters hence to have better stories and better design. Cyclone Studios' Requiem: Avenging Angel isn't as compelling or universally appealing as Half-Life, but it is a pretty good shooter otherwise. Its pacing, level design, and graphics ensure that it's a typical 3D shooter, but the presence of some highly amusing angelic powers and the unique premise take it near the top of the current crop of action games.  In Requiem, you play Malachi, an angel sent by God to stop the machinations of the Fallen, angels who went against God's word and were cast out from Heaven eons ago. The evil outcast Lilith leads them and has decided to snuff out all human life. She has sent her agents to Earth, who are possessing Earth's leaders, rounding up the innocent, and using them to power a massive spaceship called Leviathan. The plot won't win a Pulitzer prize, but it does set up the action uniquely. All you have to know is that you are God's vengeance given form, and you must stop the Earthbound Fallen, while also occasionally doing battle with a few boss Fallen in the realm of Chaos, the limbo that exists between Heaven and Hell.  The game opens in Chaos, with you needing to find your way to the portal that leads to Earth. While Chaos is supposed to house the many lost souls, it is amazingly empty. This problem persists throughout the game. Certain levels are meant to be populated towns but are really just ghost towns with one or two NPCs. The pacing of this game is fairly slow in the beginning but does ramp up to some very intense action. Oftentimes, you'll find yourself getting ambushed from behind by half a dozen soldiers. These enemies tend to appear out of thin air, but at least they keep the action flowing.  In many ways, Requiem is your average shooter. Its level design is straightforward, with few surprises or branches. Some levels bog down due to an unintuitive puzzle or the need to fetch a key. If you failed to pass by the crucial clue or pick up the vital keycard, you could be wandering around in circles for a while. The plot, while unique in premise, doesn't really pick up until later in the game. It isn't compelling from the start; you meet one NPC who tells you to complete a task, and then you meet another who sets you up with a new mission. At this point, the gameplay is just wandering around killing things for the sake of it, rather than toward a greater goal. However, the story does become more prominent later and is helped along by an occasional cutscene.  What Requiem deserves praise for are Malachi's angelic powers. His normal weapons in the game are unoriginal - the obligatory shotgun, machine gun, rocket launcher, sniper rifle, etc. - but the angelic powers are something else entirely. The closest thing to them would be the Force powers in Jedi Knight, but the powers in Requiem are more interesting and better implemented. They are divided into different categories: offensive, defensive, maneuver, and interactive powers. Offensive and defensive powers are very straightforward, as are the maneuver powers, but the interactive powers include those that can be used to manipulate enemies in more exotic ways. You can possess an enemy and move through him with the possession power or compel an enemy to fight for you with insist.  The effects for most of these powers are quite spectacular. Enemies targeted by To Salt turn into solid white salt statues and stand frozen for a fraction of a second before disintegrating into fine white powder. Casting Time Warp conjures up images of the slow-motion action scenes in John Woo movies or The Matrix. Time Warp slows time down all around you. Enemies not only move and fire at half speed, but they also die in slow motion. In real time, a dead soldier would simply reel backward and fall spinning to the floor. But with Time Warp, you'll see frame-by-frame animation; he'll appear to float in the air, spinning around in slow motion, as the shells from your gun fall to the ground like feathers.  You gain angelic powers at different, preset points in the game, although the acquisition is pretty anticlimactic. You get a simple text message that says a new power is made available to you. Still, the powers themselves are impressive, with plenty of great eye candy to go along with their in-game effects.  The enemies and monsters consist of the typical human soldiers, a smattering of mechs, and a few Fallen beasts for variety. The first Chaos level introduces you to a few Fallen creatures, but then the next several areas are full of variously armored soldiers. They are well animated, especially when they die, although the boxes and goodies flying out of their heads upon death can only be described as silly. Even so, the enemies are among the better looking of the genre, being a step up from the more boxy and unimaginative enemies of games like Sin and Redline.  Although the special effects and death animations are pretty good, the look of the game is pretty bland. Even the otherworldly levels aren't too impressive. It's not so much that the Chaos levels look bad, but they could have looked much better. The other levels are straightforward in appearance and design. The levels that should be densely populated by neutral characters (like Chaos and the town hub level) are strikingly empty. There is also a lack of interactivity in the levels throughout the game, with hardly anything to blow up or manipulate.  The sound, unlike the graphics, has little to recommend itself. The voice acting for all the characters is incredibly poor, and aside from the tinkling of bullets bouncing off the armor of heavy soldiers, the rest of the audio is forgettable.  Overall, this game is a fine shooter. Its supposedly gripping plot is merely adequate. The game is pretty linear, but then most shooters are. The pacing and story aren't as good as Half-Life's, but the character interaction and angelic powers elevate the game beyond many other shooters. Then again, Requiem also could have benefited from an integrated search for open Internet multiplayer games in progress. It's a feature that shooters typically haven't had, but Half-Life, which raised the bar in so many ways, had it. Requiem isn't a game that will duplicate Half-Life's critical success and compel all forms of gamers to play it, but for shooter fans, Cyclone's game of fallen angels is fairly well-crafted, albeit typical. --Elliott Chin --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

## Images

![Requiem: Avenging Angel (Jewel Case) - Image 1](https://m.media-amazon.com/images/I/61N3D60RXPL.jpg)
![Requiem: Avenging Angel (Jewel Case) - Image 2](https://m.media-amazon.com/images/I/61V61RW8RVL.gif)
![Requiem: Avenging Angel (Jewel Case) - Image 3](https://m.media-amazon.com/images/I/618KGTZ7HBL.gif)
![Requiem: Avenging Angel (Jewel Case) - Image 4](https://m.media-amazon.com/images/I/61ASSVRRTBL.gif)
![Requiem: Avenging Angel (Jewel Case) - Image 5](https://m.media-amazon.com/images/I/513DKS04G1L.gif)

## Customer Reviews

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    Fun, but Tough to get Working
  

*by N***R on Reviewed in the United States on March 16, 2014*

It's fun to play. Good graphics, great sound, but it is a real b***h to get it to run on today's computers. If, however, you're the type who can get computers to do things no one else's computer can, it's not a problem. Unfortunately, I'm not one of those people. The best I was able to do was tweak WINE's settings a bit (I'm running Linux Mint 13) and that's how I was able to get it working. Tried getting it to run on Windows XP & Windows 7; would not work. The program kept griping at me to install DirectX 5 or higher. DirectX 11 was already installed on my system before I even got the game. If you want this game to work, you better either have the know-how to make it work or know someone who does. Otherwise, this game will just be one big headache for you. If you can get it to work, enjoy! Installation's not a problem at all; getting it to run is the pain in the a*s!

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Five Stars
  

*by P***I on Reviewed in the United States on January 30, 2016*

sorry I'll just keep it

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    I feel Holy Contented!!!
  

*by D***Z on Reviewed in the United States on January 7, 2002*

I read many a review from all over web space and I am deeplydissappointed by many non-contented players. Why cannot they see the beauty of the game? I see beautiful graphics in this game that make it even as good as unreal. The AI is superb, I really enjoy the sprites ability to retreat and then counter-attack in greater numbers just like unreal. This game has super replay-ability and anyone wanting super FPS fun should not pass this game by; It is definetly a sleeper hit. This game is fun, Plain fun. Just do not let shallow game players, probably born with stupid imaginations, from discontenting you away from a great game like Requiem.Enjoy.

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-02-26*