---
product_id: 3370950
title: "Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy"
brand: "aeg"
price: "€ 84.58"
currency: EUR
in_stock: true
reviews_count: 13
category: "Aeg"
url: https://www.desertcart.hr/products/3370950-smash-up-shufflebuilding-card-game-of-total-awesomeness-sci-fi
store_origin: HR
region: Croatia
---

# 40-card shufflebuilt deck 2-4 players strategic play 30-45 min fast rounds Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy

**Brand:** aeg
**Price:** € 84.58
**Availability:** ✅ In Stock

## Summary

> ⚡ Smash bases, outwit rivals, and own the shufflebuilding showdown!

## Quick Answers

- **What is this?** Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy by aeg
- **How much does it cost?** € 84.58 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/3370950-smash-up-shufflebuilding-card-game-of-total-awesomeness-sci-fi)

## Best For

- aeg enthusiasts

## Why This Product

- Trusted aeg brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Expandable Universe:** Add expansions to unlock dozens more factions and near-infinite replay value.
- • **Rapid-Fire Gameplay:** Engage in quick, intense 30-45 minute matches perfect for game nights.
- • **Diverse Faction Powers:** Aliens, Dinosaurs, Ninjas & more with distinct abilities for deep combos.
- • **Dynamic Shufflebuilding:** Combine 2 unique 20-card factions for endless strategic mashups.
- • **Easy to Learn, Hard to Master:** Simple setup welcomes newcomers; complex strategies keep veterans hooked.

## Overview

AEG Smash Up is a fast-paced shufflebuilding card game for 2-4 players aged 10+, blending unique faction decks like Aliens, Dinosaurs, and Ninjas into 40-card combos. With 30-45 minute rounds, it balances easy-to-learn rules and deep strategic play, perfect for competitive game nights. The base game includes 8 factions and supports expansions for limitless faction mashups and replayability.

## Description

From the Manufacturer The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents. Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams?

Review: Great game with plenty of replay value - TL;DR scroll down to pros and con list. I have really enjoyed this game. I've played around 30 matches, half 2-player and the other half with 3-4 players. I'm in my late 20's and have been playing with friends around the same age. I've taught this game to around 10 different people. Most of them have enjoyed it quite a bit. I think this game fits in well with my group of friends because we like a bit of competition without getting too serious. The game time usually is around 30-45 mins with my group (although I hear it can go much faster) which is allows for people to lose without feeling like they've wasted their time. Playing a series of 3-5 matches can be really fun. This game has plenty of replay value because of the different ways to match up decks, although I have already bought two expansions and would recommend buying at least one if you enjoy this game so you are less likely to have to reply matchups. This is even more important if you play 4 player matchups . That being said, I think 2-player matches are fun but can result in stalemates with certain matchups. Once you've played a bit you'll notice that 2 player and 3 or 4 player experiences different quite a bit. Each start to have their own meta and strategies. Also, you'll get to know which factions play well and counter other factions. In groups I've played with before, we've started picking our decks, whereas with new people we usually draw random decks. The complexity of the game really grows the more you play, especially if you add an expansion or two. On the downside there are some factions that just seem more powerful than other. Zombies instance seem really powerful, however there are still some counters to them. Outside of the game play I can think of a few more points. The directions are fairly well written, there is a nice summary of the flow of how game round is played out. There are also the more complex rules laid out, even having a definition section to make sure meaning is clear behind certain words. I can say the artwork is pretty decent. Nothing great, but it has a pretty consistent style. The box contains room for all the deck and room for about 2 expansion sets. The chips for keeping score are nothing to brag about, just cardboard tokens. But there are more than enough for any match with more to spare. Also you can easily replace the tokens by just keeping track on paper. Pros: • Short games 30-45mins (could be faster if people were familiar with the game and the factions they played) • Replay value, especially with expansions • Interesting and unique play style for different factions • Quick setup • Easy to learn the basics • It’s just plain fun Cons: • Some balancing issues but they can be worked around an you likely won’t even notice until you’ve played around 10 games.
Review: Great game. Expansions make it better. - Smash Up is a fun game for 2-4 players. There are 8 different 20-card decks in the core game, each deck* containing 10 "minion" cards and 10 "action" cards. Each player picks 2 decks and shuffles them together to make one 40-card deck they will use to play that game. At the end of the game, you separate the decks back out. During the game, you play your minions on special "base" cards, trying to build up enough minion power to claim the base and hopefully overpower any other players on the same base. Claiming a base earns you points, with smaller point awards going to the 2nd and 3rd-place players who had minions there. The rules are fairly simple, but each deck usually has some unique ability that gives it an edge. Wizards are great at letting you play more actions, Zombies can retrieve minions from the discard pile, etc.. Games are short (about an hour for 3 people, longer if you have 4 or some are new players). No one is eliminated before the end of the game, it's rare for one player to totally dominate the game, and you don't need a huge table to play (2 card tables pushed together would be perfect). AEG has also released 3 expansions so far, with new 4 decks each. I'd advise getting at least the 'Awesome Level 9000' expansion if you are new, since that has some of the best decks in it, plus point tokens to keep track of everyone's victory points. That said, here are some of the downsides to the original box set: - There's room in the box for 18 decks, however with all expansions there are now 20 decks + the base deck + the madness card deck + victory tokens. If you plan to buy all 3 expansions, you can search Ebay for 'Smash Up Box Organizer'. Some guy makes a wooden organizer that fits inside the original box and holds 30 decks with adjustable dividers for the madness/base/victory cards. - The base smash up game does not include any way of keeping score. So use a scratch pad and a pen, or pennies and nickles. - 2 of the 8 factions (robots & zombies) in the base game are way more powerful than the others. Wizards are also pretty decent. The other 5 are a bit underwhelming, though some combo well with expansion decks. Considering each deck and how they stack up with the expansions; Zombies - possibly the strongest deck in the game. Can easily retrieve and play discarded minions Robots - can build up their power very rapidly, also one of the top 3 factions. Puts a strain on everyone's math skills. Wizards - can play lots of actions, but doesn't have many great actions to play Tricksters - other players discard randomly if they mess with them, but this easily is avoided and actually helps some other players Aliens - great at returning cards back to their players hands, not so great at playing them again Ninjas - can make last-minute changes to their power as a base is scoring, but not usually enough to help Dinosaurs - some super high-power minions, but no way to get them into play. Pirates - great at moving around, but this isn't very helpful. Pirates become more useful with Plants (Awesome Level 9000) and Monkeys (Science Fiction Double Feature). Aliens can help out with the Cthulhu expansion and can be a good counter to Monkeys (SFDF) and Bears (9000). We rarely play Tricksters, Dinosaurs and Ninjas. In Science Fiction Double Feature, the Cyborg Monkeys seem like what Dinosaurs was trying to be, but more flexible. Secret Agents are a better version of Ninjas. Instead of allowing you to kill weak minions (there's not that many weak-but-useful minions to kill) and replace your own minions with better ones (why not just play the better minion to start with?), Secret Agents let you mess with other people's decks and peek at what's coming up. The trickster's power of making other people discard if they affect your minions with their actions is more of a liability than a help. Ghosts and Zombies benefit heavily from discarding things, so they'll actually want to target your tricksters. Everyone else can just avoid targeting them, or take the chance that the 1 or 2 cards they have to discard won't be anything they were planning to use.

## Features

- Mix & Match Factions: Smash Up is a “shufflebuilding” game where you combine two awesome factions - like Wizards and Dinosaurs or Aliens and Ninjas - to battle opponents and smash bases!
- Fast-Paced Strategy: Each turn, play one Minion and/or one Action to trigger powerful abilities and create surprising combos!
- Perfect for Game Night: A hilarious and competitive 45-minute game that will have you eager to try new faction combinations again and again.
- Easy to Learn, Hard to Master: Simple setup and clear rules makes it easy for new players to jump in, while deep combos keep seasoned gamers coming back for more.
- Expand your Universe: Dozens of expansions are available, adding endless faction combinations and near-infinite replayability!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00875JE0C |
| Age Range Description | 14 |
| Best Sellers Rank | #147,826 in Toys & Games ( See Top 100 in Toys & Games ) #2,417 in Dedicated Deck Card Games |
| Brand Name | AEG |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Reviews | 4.8 out of 5 stars 1,814 Reviews |
| Edition | Standard Edition |
| Educational Objective | enhance strategic thinking, critical reasoning, and social interaction skills through competitive gameplay |
| Estimated Playing Time | 60 minutes |
| Game Mechanics | area control, hand management, shufflebuilding |
| Genre | Shufflebuilding |
| Global Trade Identification Number | 00729220055019 |
| Included Components | Cards |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 9.4 x 9.4 x 2.8 inches |
| Item Part Number | AEG5501 |
| Item Weight | 1.4 pounds |
| Language | English |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer Maximum Age (MONTHS) | 1200 |
| Manufacturer Minimum Age (MONTHS) | 120 |
| Manufacturer Part Number | ALD05501 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 10 |
| Model Number | AEG5501 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2 to 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Base Game |
| Size | 9.4 x 9.4 x 2.8 inches |
| Subject Character | Dinosaurs |
| Theme | Video Games |
| UPC | 599038138170 885218690409 885384546630 885291164873 885870861247 729220055019 |
| Unit Count | 1 Count |

## Images

![Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy - Image 1](https://m.media-amazon.com/images/I/612VEYamblL.jpg)
![Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy - Image 2](https://m.media-amazon.com/images/I/41jmSvE2k9L.jpg)
![Smash Up, Shufflebuilding Card Game of Total Awesomeness, Sci-Fi & Fantasy - Image 3](https://m.media-amazon.com/images/I/813Rj0u5TJL.jpg)

## Questions & Answers

**Q: Do expansions increase the player count or is it always 2-4?**
A: When I learned the game originally a few weeks ago, the owner of the game had 2 of the expansions. It mixed it up well enough that with 5 of us playing it was still a fun and not too slow game...even with 3 of us newbies! I could see playing with up to 6.

**Q: Recommended ages are 13-15. I'm in my 30s. Is this game interesting enough for older players?**
A: I'm 50 something and recently started playing it with my kids and grandkids down to 13 years old. We all love it. The expansions make it that much more awesome.

**Q: Is this the base game or an expansion set?**
A: This is the original mail game - not an expansion. Some of the expansions can be played without this game and all expansions can be used with it.I hope that helps clear it up for you.Dave

**Q: Im getting this game for a friend? I dont know too much about this game so which is like the most fun out of thmunchki munkin game**
A: That's a tough question. Both are light games (meaning you don't need to go overboard with strategy/tactics), and both kinda fill the same niche as fun group games. I think it is kind of a toss-up between which they would like more. I know that isn't very helpful, but honestly you can't really go wrong with either one.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great game with plenty of replay value
*by T***G on October 4, 2016*

TL;DR scroll down to pros and con list. I have really enjoyed this game. I've played around 30 matches, half 2-player and the other half with 3-4 players. I'm in my late 20's and have been playing with friends around the same age. I've taught this game to around 10 different people. Most of them have enjoyed it quite a bit. I think this game fits in well with my group of friends because we like a bit of competition without getting too serious. The game time usually is around 30-45 mins with my group (although I hear it can go much faster) which is allows for people to lose without feeling like they've wasted their time. Playing a series of 3-5 matches can be really fun. This game has plenty of replay value because of the different ways to match up decks, although I have already bought two expansions and would recommend buying at least one if you enjoy this game so you are less likely to have to reply matchups. This is even more important if you play 4 player matchups . That being said, I think 2-player matches are fun but can result in stalemates with certain matchups. Once you've played a bit you'll notice that 2 player and 3 or 4 player experiences different quite a bit. Each start to have their own meta and strategies. Also, you'll get to know which factions play well and counter other factions. In groups I've played with before, we've started picking our decks, whereas with new people we usually draw random decks. The complexity of the game really grows the more you play, especially if you add an expansion or two. On the downside there are some factions that just seem more powerful than other. Zombies instance seem really powerful, however there are still some counters to them. Outside of the game play I can think of a few more points. The directions are fairly well written, there is a nice summary of the flow of how game round is played out. There are also the more complex rules laid out, even having a definition section to make sure meaning is clear behind certain words. I can say the artwork is pretty decent. Nothing great, but it has a pretty consistent style. The box contains room for all the deck and room for about 2 expansion sets. The chips for keeping score are nothing to brag about, just cardboard tokens. But there are more than enough for any match with more to spare. Also you can easily replace the tokens by just keeping track on paper. Pros: • Short games 30-45mins (could be faster if people were familiar with the game and the factions they played) • Replay value, especially with expansions • Interesting and unique play style for different factions • Quick setup • Easy to learn the basics • It’s just plain fun Cons: • Some balancing issues but they can be worked around an you likely won’t even notice until you’ve played around 10 games.

### ⭐⭐⭐⭐⭐ Great game. Expansions make it better.
*by S***Y on August 6, 2014*

Smash Up is a fun game for 2-4 players. There are 8 different 20-card decks in the core game, each deck* containing 10 "minion" cards and 10 "action" cards. Each player picks 2 decks and shuffles them together to make one 40-card deck they will use to play that game. At the end of the game, you separate the decks back out. During the game, you play your minions on special "base" cards, trying to build up enough minion power to claim the base and hopefully overpower any other players on the same base. Claiming a base earns you points, with smaller point awards going to the 2nd and 3rd-place players who had minions there. The rules are fairly simple, but each deck usually has some unique ability that gives it an edge. Wizards are great at letting you play more actions, Zombies can retrieve minions from the discard pile, etc.. Games are short (about an hour for 3 people, longer if you have 4 or some are new players). No one is eliminated before the end of the game, it's rare for one player to totally dominate the game, and you don't need a huge table to play (2 card tables pushed together would be perfect). AEG has also released 3 expansions so far, with new 4 decks each. I'd advise getting at least the 'Awesome Level 9000' expansion if you are new, since that has some of the best decks in it, plus point tokens to keep track of everyone's victory points. That said, here are some of the downsides to the original box set: - There's room in the box for 18 decks, however with all expansions there are now 20 decks + the base deck + the madness card deck + victory tokens. If you plan to buy all 3 expansions, you can search Ebay for 'Smash Up Box Organizer'. Some guy makes a wooden organizer that fits inside the original box and holds 30 decks with adjustable dividers for the madness/base/victory cards. - The base smash up game does not include any way of keeping score. So use a scratch pad and a pen, or pennies and nickles. - 2 of the 8 factions (robots & zombies) in the base game are way more powerful than the others. Wizards are also pretty decent. The other 5 are a bit underwhelming, though some combo well with expansion decks. Considering each deck and how they stack up with the expansions; Zombies - possibly the strongest deck in the game. Can easily retrieve and play discarded minions Robots - can build up their power very rapidly, also one of the top 3 factions. Puts a strain on everyone's math skills. Wizards - can play lots of actions, but doesn't have many great actions to play Tricksters - other players discard randomly if they mess with them, but this easily is avoided and actually helps some other players Aliens - great at returning cards back to their players hands, not so great at playing them again Ninjas - can make last-minute changes to their power as a base is scoring, but not usually enough to help Dinosaurs - some super high-power minions, but no way to get them into play. Pirates - great at moving around, but this isn't very helpful. Pirates become more useful with Plants (Awesome Level 9000) and Monkeys (Science Fiction Double Feature). Aliens can help out with the Cthulhu expansion and can be a good counter to Monkeys (SFDF) and Bears (9000). We rarely play Tricksters, Dinosaurs and Ninjas. In Science Fiction Double Feature, the Cyborg Monkeys seem like what Dinosaurs was trying to be, but more flexible. Secret Agents are a better version of Ninjas. Instead of allowing you to kill weak minions (there's not that many weak-but-useful minions to kill) and replace your own minions with better ones (why not just play the better minion to start with?), Secret Agents let you mess with other people's decks and peek at what's coming up. The trickster's power of making other people discard if they affect your minions with their actions is more of a liability than a help. Ghosts and Zombies benefit heavily from discarding things, so they'll actually want to target your tricksters. Everyone else can just avoid targeting them, or take the chance that the 1 or 2 cards they have to discard won't be anything they were planning to use.

### ⭐⭐⭐⭐⭐ Smash Up - The card game of Awesomeness
*by A***O on December 27, 2014*

Smash Up is a card game with 8 different themed decks all with very distinct strategies that work accordingly with their themes. As the name suggests, the game is a smash up of all of these different archetypes. The interesting thing about this game is its premise. Each player picks two of the 8 possible decks to pick from and pits their choices against other player's combinations. The goal of Smash Up is to gain the highest number of victory points or be the first to 15. The main way this is done is by competing on a number of bases with other players. In the game there two types of cards, minions and actions. Minions each have their own power value and typically have an effect in the game. The other type of cards are considered action cards. These cards will do effects in the game that will help change the game in your favor. Using these cards, you compete on bases. Each base has a "break point" which acts as a threshold as to how much minion power it can contain. After this "break point" is exceeded on a base it "breaks" and players depending on their rank on that base in terms of minion power will be awarded 1st 2nd or 3rd place points. Unlike trading card games like Yu-gi-oh or Pokemon which many people are familiar with, these card games force players to play against each other based on the cards that they HAVE. Some players may be placed in a disadvantage by simply not having the best cards. Smash up has preset decks each with good and bad cards allowing for a much more balanced game experience. But apart from that, despite my explanation above on how to play the game, the game is far simpler than the other games I just mentioned, making it a much easier game to get into and to have friends or family learn an play. The game has good replay value because in the midst of a combination of decks lies many new strategies that come from that synchronization. So it is always enjoyable to see how different combinations may work together and yield interesting results. Along with this being the base game, there are expansions also available for the game which will provide even more possibilities and add more dimension to the game. One critique however is that the game will have better synchronizations than others. But with a game like this, that is inevitable, but overall the game is very balanced. The cards and the art are great quality. Some people complain the cards are thin and may break over time. So long as you aren't rough with them, my cards have endured just fine. The art of the game both looks great and glimmers with some comedy from time to time which makes the game fun by not taking itself far too seriously. In many ways the art is comical but it's also cool making it an interesting blend. I personally love this game and recommend it to anybody to try and play if you like any sort of strategic fun. It's fun and simple to pick up. Have fun!

## Frequently Bought Together

- AEG Smash Up Base Game | Shufflebuilding Card Game | Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards, Zombies | 2-4 Players | Ages 10+
- Smash Up: Marvel - Officially Licensed Collectible Card Game Featuring Marvel Characters Including The Ultimates & Hydra
- AEG Smash Up: Cease & Desist Card Game Expansion | Astroknights, Changerbots, Ignobles, Star Roamers | 2-4 Players | Ages 14+ | 30-45 Minute Playtime

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-08-20*