---
product_id: 47945107
title: "Asmodee Days of Wonder Five Tribes the Djinns of Naqala Board Game"
brand: "days of wonder"
price: "€ 138.40"
currency: EUR
in_stock: true
reviews_count: 13
category: "Days Of Wonder"
url: https://www.desertcart.hr/products/47945107-asmodee-days-of-wonder-five-tribes-the-djinns-of-naqala
store_origin: HR
region: Croatia
---

# 40-80 min dynamic playtime 2-4 players strategic depth random 6x5 tile layout Asmodee Days of Wonder Five Tribes the Djinns of Naqala Board Game

**Brand:** days of wonder
**Price:** € 138.40
**Availability:** ✅ In Stock

## Summary

> 🌟 Claim your throne in the ever-changing realm of Naqala!

## Quick Answers

- **What is this?** Asmodee Days of Wonder Five Tribes the Djinns of Naqala Board Game by days of wonder
- **How much does it cost?** € 138.40 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/47945107-asmodee-days-of-wonder-five-tribes-the-djinns-of-naqala)

## Best For

- days of wonder enthusiasts

## Why This Product

- Trusted days of wonder brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Command the Five Tribes:** Unique tribe abilities let you tailor your path to victory every turn.
- • **Summon the Djinns' Power:** Unlock powerful Djinn abilities to outwit opponents and boost your score.
- • **Master the Shifting Sands:** Every game reshuffles the city layout for endless strategic variety.
- • **Strategic Auction for Turn Order:** Spend gold wisely to control your moves without sacrificing victory points.
- • **Hidden Victory Points Keep You Guessing:** Stay in the game until the last moment with secret scoring that fuels suspense.

## Overview

Five Tribes: The Djinns of Naqala is a 2-4 player strategic board game by Days of Wonder featuring a dynamic 6x5 tile city layout, unique tribe abilities, and a tactical bidding system. With 40-80 minutes of immersive gameplay, players maneuver meeples, summon Djinns, and compete for control in a richly thematic 1001 Nights setting. Designed for ages 13+, it blends accessible rules with deep strategy, ensuring every session is a fresh challenge.

## Description

From the manufacturer The Sultan of Naqala has died. The oracles have foretold of strangers coming to the land to control the Five Tribes. Will you fulfil the prophecy and become the new Sultan? Players strategically manoeuvre around the city, take control of tiles, establish palaces, and earn the support of the five tribes of Naqala. The city of Naqala’s layout is random every game, so every session is different. The tiles that make up the city offer players opportunities to generate more gold, victory points, build palaces, summon powerful Djinns, and more! Players must carefully plan their moves as tribes like to stick together. You must always end your turn uniting a member of a tribe with another, so planning one step ahead can ensure your plans go accordingly while complicating your opponent’s future turns. Every tribe has their own, unique ability that allows players to gain resources, earn gold, and remove other tribes from the board. Every game offers up new strategies for you to explore depending on the tribes’ placement around the city. Players can summon the ancient Djinns of Naqala to gain abilities and victory points, increasing their chance of becoming the sultan. A strategic bidding system gives players agency of their turn orders allowing them to spend gold for immediate control; however, spending gold could mean fewer victory points at the end of the game. Five Tribes is designed by the award-winning Bruno Cathala and offers a unique twist on the worker placement genre while building on the long tradition of German board games.

Review: Far to the East, in a distant land................... - Five Tribes is a hard game to classify. On one hand it’s a light hearted points grab. On the other, it can feel like a surprisingly heavy Eurogame at times. Days of Wonder, as per usual, have produced an extremely good looking game with high quality components. The rules are very simple but the possibilities are endless. You play the game on a grid of 6x5 grid of tiles. At the start of the game, on each tile, there are 4 random coloured meeples (Little wooden people). On your go you simply pick up all the meeples on one tile and place them one at a time in a chain of adjoining tiles. You must place your last meeple on a tile containing another meeple of the same colour. You then take all the meeples of that colour. Do their special ability or in some cases keep them, do the tile’s special ability and if you empty the tile, you now own it. Easy! The reason this game is good is because it has a very simple core rule set but, because each tile and each coloured meeple and tile have different abilities the possibilities on each turn are vast. Some help you bump other meeples off, some help you buy genies or go shopping at the market and so on. All these different effects allow you to gain something on every turn therefore, no turn feels pointless. This is very good game design! Also, no one knows who’s winning until the end because victory points totals are hidden. So, you don’t lose interest in the game as you’re always in with a chance of winning, or at least it feels like it. You can play and win this game with or without good strategy. You can aim for domination in one area, genies or the market, planning ahead and building up your points slowly with purpose or simply go for a quick points grab each turn and hope for the best. It’s because of this I think anyone can play, enjoy and win this game! Every game is different because the layout of the 30 tiles and arrangement of the 120 meeples is totally random, again great design. Turn order? A structured auction. With your victory points! This means that every turn you have to make a decision. Give away your victory points for a good move and risk it disappearing if someone bids higher or give nothing away and just see what turns up once everyone else has had their go. Some “serious” gamers might be put off by the fact that the board in front of you essentially changes every turn as people pick up meeples and distribute them right across that move you’ve been planning. This does mean that you can’t really do much forward planning across a number of turns. You often need to rethink your turn each time and this can lead to analysis paralysis. (Where someone takes forever to take their turn because they’re looking at every available possible move and are seemingly unable to choose their move) All in all a fantastic game that has quickly become a stable of our gaming nights. I think it is also worth noting that, this game caused quite a bit of controversy on its original release. This was because slaves were included in the market and many felt uncomfortable using them as a commodity. Due to public pressure, the new editions of the game have changed the controversial cards to Fakirs/helpers. So, if their inclusion was something that was stopping you from getting the game then, they’re no longer there. I fully understand why this upset some people. Personally, I didn’t have a problem with their inclusion. Slavery is abhorrent and the world is a better place now it is all but abolished. I viewed their inclusion as thematic. In that part of the world at that time slavery was normal and that shouldn’t be deigned. In fact, to remove all traces of it from media, to my mind, is a disservice to those who suffered. I actually think they missed a great opportunity to raise awareness of an important issue. If I were the designer/producer I would have included some information about the history of slavery around the world and some organisations/charities that are fighting what remains of it today.
Review: Excellent family game once you've got your head around the rules - This is an excellent game for 3 or more players but you can also play with two. The rules take a little bit of getting used to but once you've sussed it you're sure to be going back for more. I am getting quite competitive with this one. The game dynamics are varied and anything can happen - you don't know who has won until the end of the game when everyone counts their money. You have to decide whether to spend any of your money on choosing to go first, what squares to land on, and what impact your move will have on other players. It's really entertaining and each game is different and the meeples are placed on different squares, and the squares are in different places. Different cards for different skills come up and it's a case of doing a mixture of things to maximise your money on each turn. I love this game!

## Features

- Warning:Not suitable for children under 36 months
- Set in the land of 1001 Nights
- Will you fulfill the prophecy?
- 2 to 4 Playes
- 40 to 80 minute playing time
- Ages 13+

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00L6JDRE0 |
| Age Range Description | 13 years + |
| Are Batteries Required | No |
| Best Sellers Rank | 334,610 in Toys & Games ( See Top 100 in Toys & Games ) 6,749 in Board Games (Toys & Games) |
| Brand | Days of Wonder |
| Brand Name | Days of Wonder |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Multi-color |
| Country Of Origin | Germany |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 848 Reviews |
| Edition | Fakir |
| Educational Objective | Literacy |
| Estimated Playing Time | 40 Minutes |
| Game Mechanics | area control, worker placement |
| Genre | Strategy |
| Global Trade Identification Number | 00824968784914 |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 29.8 x 29.8 x 7.6 centimetres |
| Item Dimensions L x W | 29.5L x 7.3W centimetres |
| Item Type Name | ehf not applicable |
| Item Weight | 32 Ounces |
| Language | English |
| Manufacturer | Days of Wonder |
| Manufacturer Part Number | DOW 8401 |
| Material | Cardboard, Plastic |
| Material Type | Cardboard, Plastic |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recomendation | 13 |
| Minimum Age Recommendation | 156.0 |
| Model Number | DO8401 |
| Number of Items | 1 |
| Number of Players | 2 to 4 |
| Number of players | 2 to 4 |
| Operation Mode | Manual |
| Product dimensions | 29.5L x 7.3W centimetres |
| Rulebook Availability | Printed Included |
| Set Name | Five Tribes |
| Size | One Size |
| Subject Character | Djinn |
| Supported Battery Types | No batteries required |
| Theme | Fantasy |
| UPC | 824968784914 |
| Unit Count | 1.0 count |

## Product Details

- **Brand:** Days of Wonder
- **Genre:** Strategy
- **Material:** Cardboard, Plastic
- **Number of players:** 2 to 4
- **Theme:** Fantasy

## Images

![Asmodee Days of Wonder Five Tribes the Djinns of Naqala Board Game - Image 1](https://m.media-amazon.com/images/I/81JPXGUah2L.jpg)

## Questions & Answers

**Q: Can I order the newer version please**
A: The newer version is not currently available in the UK.

**Q: Is it possible to get the original version of the game?**
A: This is the original version.

**Q: Is this the original version with the slave cards, or the updated version, with Fakirs?**
A: We have both versions in stock.  If there is a preference please let us know.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Far to the East, in a distant land...................
*by T***O on 9 April 2016*

Five Tribes is a hard game to classify. On one hand it’s a light hearted points grab. On the other, it can feel like a surprisingly heavy Eurogame at times. Days of Wonder, as per usual, have produced an extremely good looking game with high quality components. The rules are very simple but the possibilities are endless. You play the game on a grid of 6x5 grid of tiles. At the start of the game, on each tile, there are 4 random coloured meeples (Little wooden people). On your go you simply pick up all the meeples on one tile and place them one at a time in a chain of adjoining tiles. You must place your last meeple on a tile containing another meeple of the same colour. You then take all the meeples of that colour. Do their special ability or in some cases keep them, do the tile’s special ability and if you empty the tile, you now own it. Easy! The reason this game is good is because it has a very simple core rule set but, because each tile and each coloured meeple and tile have different abilities the possibilities on each turn are vast. Some help you bump other meeples off, some help you buy genies or go shopping at the market and so on. All these different effects allow you to gain something on every turn therefore, no turn feels pointless. This is very good game design! Also, no one knows who’s winning until the end because victory points totals are hidden. So, you don’t lose interest in the game as you’re always in with a chance of winning, or at least it feels like it. You can play and win this game with or without good strategy. You can aim for domination in one area, genies or the market, planning ahead and building up your points slowly with purpose or simply go for a quick points grab each turn and hope for the best. It’s because of this I think anyone can play, enjoy and win this game! Every game is different because the layout of the 30 tiles and arrangement of the 120 meeples is totally random, again great design. Turn order? A structured auction. With your victory points! This means that every turn you have to make a decision. Give away your victory points for a good move and risk it disappearing if someone bids higher or give nothing away and just see what turns up once everyone else has had their go. Some “serious” gamers might be put off by the fact that the board in front of you essentially changes every turn as people pick up meeples and distribute them right across that move you’ve been planning. This does mean that you can’t really do much forward planning across a number of turns. You often need to rethink your turn each time and this can lead to analysis paralysis. (Where someone takes forever to take their turn because they’re looking at every available possible move and are seemingly unable to choose their move) All in all a fantastic game that has quickly become a stable of our gaming nights. I think it is also worth noting that, this game caused quite a bit of controversy on its original release. This was because slaves were included in the market and many felt uncomfortable using them as a commodity. Due to public pressure, the new editions of the game have changed the controversial cards to Fakirs/helpers. So, if their inclusion was something that was stopping you from getting the game then, they’re no longer there. I fully understand why this upset some people. Personally, I didn’t have a problem with their inclusion. Slavery is abhorrent and the world is a better place now it is all but abolished. I viewed their inclusion as thematic. In that part of the world at that time slavery was normal and that shouldn’t be deigned. In fact, to remove all traces of it from media, to my mind, is a disservice to those who suffered. I actually think they missed a great opportunity to raise awareness of an important issue. If I were the designer/producer I would have included some information about the history of slavery around the world and some organisations/charities that are fighting what remains of it today.

### ⭐⭐⭐⭐⭐ Excellent family game once you've got your head around the rules
*by A***R on 22 April 2016*

This is an excellent game for 3 or more players but you can also play with two. The rules take a little bit of getting used to but once you've sussed it you're sure to be going back for more. I am getting quite competitive with this one. The game dynamics are varied and anything can happen - you don't know who has won until the end of the game when everyone counts their money. You have to decide whether to spend any of your money on choosing to go first, what squares to land on, and what impact your move will have on other players. It's really entertaining and each game is different and the meeples are placed on different squares, and the squares are in different places. Different cards for different skills come up and it's a case of doing a mixture of things to maximise your money on each turn. I love this game!

### ⭐⭐⭐⭐⭐ One of Bruno's best
*by M***S on 27 April 2018*

This is one of the best Bruno Cathala games out there (and, let's face it, he is a very good designer). A very deep strategic game with a reasonably simple rule-set. The game scales really well in all player counts. Anyone with an interest in modern board games should play five tribes at least once. Oh and the component quality and the game insert are off the charts (once again, well done days of wonder). Just be prepared, 4-player games can go on for up to 3 hours.

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-07-15*