---
product_id: 9329041
title: "Axis and Allies 1914 World War I Board Game"
brand: "hasbro"
price: "€ 21.40"
currency: EUR
in_stock: false
reviews_count: 8
url: https://www.desertcart.hr/products/9329041-axis-and-allies-1914-world-war-i-board-game
store_origin: HR
region: Croatia
---

# Expanded WWI map from DC to Bombay 2-8 players, dynamic multiplayer 22 new WWI unit sculpts including biplanes Axis and Allies 1914 World War I Board Game

**Brand:** hasbro
**Price:** € 21.40
**Availability:** ❌ Out of Stock

## Summary

> 🌟 Relive history, rewrite strategy — the WWI board game revolution!

## Quick Answers

- **What is this?** Axis and Allies 1914 World War I Board Game by hasbro
- **How much does it cost?** € 21.40 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.hr](https://www.desertcart.hr/products/9329041-axis-and-allies-1914-world-war-i-board-game)

## Best For

- hasbro enthusiasts

## Why This Product

- Trusted hasbro brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Immersive New Units:** Deploy 22 all-new detailed unit sculpts including iconic biplanes
- • **Authentic WWI Experience:** First-ever Axis & Allies set in the 1914 World War I era
- • **Command the Great Powers:** Lead 8 major WWI nations in epic strategic battles
- • **Flexible Multiplayer Action:** Engage 2 to 8 players for dynamic, social gameplay
- • **Strategic Depth on a Global Scale:** Battle across a vast map stretching from Washington, DC to Bombay

## Overview

Axis and Allies 1914 World War I Board Game reinvents the classic franchise by immersing 2 to 8 players aged 12+ in the strategic warfare of WWI. Featuring 22 new unit sculpts including biplanes, expanded maps covering from Washington, DC to Bombay, and control over 8 major powers, this game delivers authentic, large-scale military strategy with fresh alliances and gameplay dynamics.

## Description

Product Description a19230000 features: -new major powers, alliances, maps, and unit sculpts. -2 to 8 player game. -Ages 12 and up. -22 all-new unit sculpts are included, and enfranchised players will be pleased to see WWI units, like biplanes, in axis and allies for the first time. Game: -board games. Product Type: -sets (game pieces included). for ages...: -12 years and up. Gender: -boy/girl. Theme: -military. Generic dimensions: -3.25" H x 18.25" W x 12.25" D, 5.4 lbs. Dimensions: Overall height - top to bottom: -3.25 inches. Overall Width - side to side: -18.25 inches. Overall depth - front to back: -12.25 inches. Overall product weight: -5.4 pounds. From the Manufacturer A brand new era for Axis and Allies, the First World War. For the first time ever players can experience Axis and Allies in the setting of World War I. The familiar, time-tested AandA rules have been adapted to let players control the armies of 1914. Pick up this title to enjoy a classic favorite in a whole new way. WWI 1914 gives players command of the mighty armies of eight major powers. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy and the United States on a new game board extending from Washington, DC to Bombay, India.

Review: Very Exciting Multiplayer WW1 Game - This is the first multi-player strategic game on the First World War that can be played by a broad range of people (eg the entire family, not just a few war game grognards) that I have seen, overall, it is excellent. I number of other reviewers have noted the limited numbers of counters, which we noted as well the first time that we played the game. This was easily rectified by purchasing a few spares on-line, now we can play without shortages. Overall, the game mechanics function well - it is a very playable game. However, the game balance is really tilted toward the Central Powers, and the Allies have little ability to win. I suspect that this game will be updated in about a year with some rules tweaks. For example, the Germans can initiate unrestricted submarine warfare to take away production points from the UK and the US, but the Allied naval blockade is completely ignored. The German economy is simply too strong and in real life, the German army was nearly starving and running out of ammunition by 1918. Austria-Hungary is also too strong in the game and overruns Serbia in one turn - in real life it took nearly a year and required help from Germany. I think the Serbs need a replacement rate of 1 infantry per turn to make them more of a player. Given that this is a WW1 game, I think it odd that there are no trench markers or forts, like Verdun. This is essentially to increase the power of the defense in certain key areas, because in WW1 more infantry did not always equal victory. A fort marker could absorb two losses and a trench marker one, or something like that. There should probably be zeppelins, AA and bombers, to make the air war a little more interesting, too. However, I think the biggest thing that the game needs is better political rules. The Russian Revolution is simply too easy and certain to induce, whereas I think it should be a die-roll if certain conditions are met. Also, the fall of the Tsar did not mean the end of Russia in the war, since the Kerensky government continued to fight for another six months. Turkey also needs some political limits, since the idea that they would invade India and overrun all of Africa - which is quite possible in this game - are ridiculous. The game also needs a strategic movement to reflect railroads. In real life, the Germans could transfer forces from the East Front to the West Front in a matter of weeks or months, but here it would take 4-5 turns. That's a lot. I suspect that a number of these points will get worked into a revised issue of the game, just like the basic WW2 Axis & Allies game has been updated many times. Nevertheless, a very enjoyable game.
Review: 1) best ruleset yet out of the A&A franchise - I give this 5 stars for funness, despite some rather big issues i have with it. 1st, the pro's, because this game is worth it. Pro's:1) best ruleset yet out of the A&A franchise. It honestly feels like ww1, and epic in scale. I love all the A&A games, but this one feels awesome. 2) colorful pieces, and good board (the view is supposed to be from a globe, so it looks odd at first, but really is great. 3) units are sturdy, and less likely to break than previous games. 4) each side has their own-colored stack chips, which is far better than a shared poole. 5) lots of mini dice. Cons: 1) doesnt come with money :(. That does suck. Luckily i cannjust use previous games. 2) infantry are unique, but other units are not. This doesnt bother me though, as that is how the original A&A was, which was my favorite until now. 3) Balancing for historical accuracy is off. I also do wish the pacific was in this, but that was fairly minor in ww1. Yes, the automans were the sickman, but they werent as weak as portrayed :/. 4)... And this one is big.... there arent enough units. The germans have just enough infantry molds to place on the board. Unfortunately, you should buy 2 of this game tonplay properly. Overall though, if you are a strategic person, or have played an olded A&A title, this edition is a must.

## Features

- For 2-8 players
- New major powers, alliances, maps, and unit sculpts
- 22 all-new unit sculpts are included, and enfranchised players will be pleased to see WWI units, like Biplanes, in axis and allies for the first time
- A 2 to 8 player game; ages 12 and above
- 22 all-new unit sculpts are included, and enfranchised players will be pleased to see WWI units, like biplanes, in Axis and Allies for the first time
- A 2 to 8 player game; Ages 12 and above

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00B0EMNB4 |
| Age Range Description | 12 years |
| Are Batteries Required | No |
| Best Sellers Rank | #997,016 in Toys & Games ( See Top 100 in Toys & Games ) #25,119 in Board Games (Toys & Games) |
| Brand Name | Hasbro |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.1 4.1 out of 5 stars (242) |
| Edition | Original Edition |
| Educational Objective | Enhance historical understanding, strategic thinking, and social skills |
| Estimated Playing Time | 8 Hours |
| Genre | Wargame |
| Global Trade Identification Number | 00653569791232 |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 18.2 x 3 x 12.2 inches |
| Item Part Number | HASA19230000 |
| Item Type Name | Board Game |
| Item Weight | 2.4 Kilograms |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1199.0 |
| Manufacturer Minimum Age (MONTHS) | 144.0 |
| Manufacturer Part Number | HASA19230000 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard, Plastic |
| Minimum Age Recomendation | 144 |
| Model Number | A19230000WOC |
| Number of Items | 1 |
| Number of Players | 8 |
| Operation Mode | manual |
| Set Name | 1914 |
| Size | 671.6 cubic inches |
| Subject Character | Military |
| Theme | Military |
| UPC | 653569791232 |
| Unit Count | 22.0 Count |

## Images

![Axis and Allies 1914 World War I Board Game - Image 1](https://m.media-amazon.com/images/I/A1YeLq8qWUL.jpg)
![Axis and Allies 1914 World War I Board Game - Image 2](https://m.media-amazon.com/images/I/A1MgpC9URFL.jpg)
![Axis and Allies 1914 World War I Board Game - Image 3](https://m.media-amazon.com/images/I/912iWFv0XzL.jpg)
![Axis and Allies 1914 World War I Board Game - Image 4](https://m.media-amazon.com/images/I/41qPyY0QgSL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Very Exciting Multiplayer WW1 Game
*by R***U on July 26, 2013*

This is the first multi-player strategic game on the First World War that can be played by a broad range of people (eg the entire family, not just a few war game grognards) that I have seen, overall, it is excellent. I number of other reviewers have noted the limited numbers of counters, which we noted as well the first time that we played the game. This was easily rectified by purchasing a few spares on-line, now we can play without shortages. Overall, the game mechanics function well - it is a very playable game. However, the game balance is really tilted toward the Central Powers, and the Allies have little ability to win. I suspect that this game will be updated in about a year with some rules tweaks. For example, the Germans can initiate unrestricted submarine warfare to take away production points from the UK and the US, but the Allied naval blockade is completely ignored. The German economy is simply too strong and in real life, the German army was nearly starving and running out of ammunition by 1918. Austria-Hungary is also too strong in the game and overruns Serbia in one turn - in real life it took nearly a year and required help from Germany. I think the Serbs need a replacement rate of 1 infantry per turn to make them more of a player. Given that this is a WW1 game, I think it odd that there are no trench markers or forts, like Verdun. This is essentially to increase the power of the defense in certain key areas, because in WW1 more infantry did not always equal victory. A fort marker could absorb two losses and a trench marker one, or something like that. There should probably be zeppelins, AA and bombers, to make the air war a little more interesting, too. However, I think the biggest thing that the game needs is better political rules. The Russian Revolution is simply too easy and certain to induce, whereas I think it should be a die-roll if certain conditions are met. Also, the fall of the Tsar did not mean the end of Russia in the war, since the Kerensky government continued to fight for another six months. Turkey also needs some political limits, since the idea that they would invade India and overrun all of Africa - which is quite possible in this game - are ridiculous. The game also needs a strategic movement to reflect railroads. In real life, the Germans could transfer forces from the East Front to the West Front in a matter of weeks or months, but here it would take 4-5 turns. That's a lot. I suspect that a number of these points will get worked into a revised issue of the game, just like the basic WW2 Axis & Allies game has been updated many times. Nevertheless, a very enjoyable game.

### ⭐⭐⭐⭐⭐ 1) best ruleset yet out of the A&A franchise
*by B***N on April 29, 2018*

I give this 5 stars for funness, despite some rather big issues i have with it. 1st, the pro's, because this game is worth it. Pro's:1) best ruleset yet out of the A&A franchise. It honestly feels like ww1, and epic in scale. I love all the A&A games, but this one feels awesome. 2) colorful pieces, and good board (the view is supposed to be from a globe, so it looks odd at first, but really is great. 3) units are sturdy, and less likely to break than previous games. 4) each side has their own-colored stack chips, which is far better than a shared poole. 5) lots of mini dice. Cons: 1) doesnt come with money :(. That does suck. Luckily i cannjust use previous games. 2) infantry are unique, but other units are not. This doesnt bother me though, as that is how the original A&A was, which was my favorite until now. 3) Balancing for historical accuracy is off. I also do wish the pacific was in this, but that was fairly minor in ww1. Yes, the automans were the sickman, but they werent as weak as portrayed :/. 4)... And this one is big.... there arent enough units. The germans have just enough infantry molds to place on the board. Unfortunately, you should buy 2 of this game tonplay properly. Overall though, if you are a strategic person, or have played an olded A&A title, this edition is a must.

### ⭐⭐⭐⭐⭐ Great Addition to the Axis & Allies Collection
*by R***X on May 20, 2013*

I had no idea this game was coming out when I saw it one day on Amazon. Total impulse buy, but then again I have just about every other Axis & Allies game in existence. This is a great addition and the first time they've departed from World War II. The rules are a bit different than the existing games, but most of them are an improvement. Like a lot of simulations, this does not come with enough pieces and/or chips, so you'll find yourself improvising at some point. Or you can buy extras, like I did from Historical Board Gaming. It takes a long time to play and has lots of twists and turns, but overall very enjoyable and challenging. I wouldn't recommend this as your first A&A game - try 1942 for that, but if you have any experience at all with some of the more involved games in the series, you will find this a great addition.

## Frequently Bought Together

- Avalon A19230000WOC Hill Axis and Allies WWI 1914 Board Game
- Winning Moves Games Risk Europe, Blue
- Renegade Game Studios | Axis & Allies: 1940 Pacific Second Edition | Board Game | Ages 12+ | 2-5 Players | 360 Minutes Playing Time

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*Product available on Desertcart Croatia*
*Store origin: HR*
*Last updated: 2026-05-18*