

โ๏ธ Rule Romeโs Shadows: Outsmart, Outbid, Outfight!
Spartacus: A Game of Blood & Treachery is a strategic board game for 3-4 players aged 17+, inspired by the STARZ series. Players compete as Dominus of Roman houses through three dynamic phasesโIntrigue, Market, and Arenaโcombining diplomacy, auction bidding, and dice-based combat. With deep player interaction, fluid trading mechanics, and intense gladiatorial battles, it delivers an immersive, fast-paced experience thatโs earned rave reviews and a loyal fanbase.
| ASIN | 0992251613 |
| Age Range Description | Kid |
| Best Sellers Rank | #1,182,130 in Toys & Games ( See Top 100 in Toys & Games ) #29,444 in Board Games (Toys & Games) |
| Brand Name | Gale Force Nine |
| Customer Reviews | 4.9 out of 5 stars 57 Reviews |
| Educational Objective | Not available |
| Global Trade Identification Number | 09780992251611 |
| Is Assembly Required | No |
| Item Dimensions | 10.25 x 3 x 10.25 inches |
| Item Part Number | GF9SPAR001 |
| Item Weight | 3.35 Pounds |
| Manufacturer | Battlefront Miniatures USA Ltd |
| Manufacturer Maximum Age (MONTHS) | 1180.0 |
| Manufacturer Minimum Age (MONTHS) | 180.0 |
| Manufacturer Part Number | SPAR001 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Number | GF9 SPAR001 |
| Number of Players | 3-4 |
| Operation Mode | Manual |
| Theme | TV Series |
C**R
Spartacus: A Review
Just wanted to chime in. I'm pretty big into designer board games (active on Board Game Geek, Uber-Fan of Dice Tower, Shut Up and Sit Down etc.). I have never watched the Starz produced television show (although that may change by the time you read this) that this game is based off of, so please take that into consideration. I am usually wary of games (video or otherwise) that are based off of television shows and movies but I have been pleasantly surprised in the past (e.g. "Battlestar Galactica," "Legendary: Encounters"). The company that designed this game, Gale Force Nine have been reasonably successful with their board game versions of popular intellectual properties, the most famous of which is most likely "Firefly." But I digress. It took me a long time to pull the trigger on this game but I'm so glad I did. It's part "take that!" card game, part auction game and part combat (with a fair amount of scheming/dealing/betraying). A game round consists of 3 phases (after some minor bookkeeping): 1. Intrigue Phase (take that! part) This is the phase where each of the players (each playing a Dominus of a great house in Rome) are playing scheme cards from their hands to either gain gold, influence, or to screw with someone else. A player can also sell their scheme cards for gold. Most of the scheme cards require a certain amount of influence to play and if you do not have the influence you can ask one of the other houses for help. Of course, you usually have to make it worth their while with gold, gladiators, slaves, or equipment which can be traded or sold in the next phase..... 2. Market Phase (auction) In this phase, players can offer to trade and sell gladiators, slaves, and equipment. After that is done, four cards are drawn from the market deck and are placed face down. Each card is revealed one at a time and everyone bids the amount of gold they're willing to spend on the card in a closed fist auction. Everyone reveals their bid at the same time and the card goes to the highest bidder. After the market items are bid on, all the players bid to host the next fight in the arena.... 3. Arena (combat) The winner of hosting rights gains influence and also gets to choose two houses (the host may choose his/herself) to duke it out in the arena. A house may refuse, but they lose influence if they do. Each house chooses an individual out of their slaves or (most likely) gladiators and combat is settled with standard six-siders. All houses can then bet their soft-earned gold on which house will be victorious (can't bet against yourself). Also, houses can bet on if there will be a decapitation or injury sustained during the fight. Each character (slave or gladiator) has 3 stats: Attack, Defense, Speed. Attack is the amount of dice a player rolls when attacking, defense is an amount of dice that a player rolls when defending, and speed is the amount a player rolls for initiative (which is rerolled after every round of combat) and also determines how many spaces you can move in the arena. Most of the time, combat ends up with two folks running up to each other as quick as possible and trading blows. Each hit from an attack causes a player to discard a die from their attack, defense, or speed pool. A player loses when he/she is down to one die in each stat. An injury occurs if he/she is down to two dice total (with one stat empty) and decapitation occurs when the player is forced to remove all of his/her dice. Assuming the loser is not decapitated, the host of the game can give a thumbs up/thumbs down which decides the fate of the loser. Of course the host's decision can be "greased" by gold. Meanwhile, the winner gains an influence and that fighter is now favored. If that fighter is brought out again their owner will get 2 gold next time he/she fights in a subsequent arena phase. If the fighter ever gains 3 favored tokens (wins three battles) they become a champion and the owner automatically gains 6 gold when bringing him/her into the arena. The game ends when a house has 12 influence at the end of a round. The starting influence of the houses can also be adjusted to make the game longer or shorter. I pondered heavily about what made me enjoy this game so much and I think that there were two real things about it that stood out for me. The first thing is the fluidity of currency/items. In a lot of games where negotiation occurs there's usually a limit or straight-up prohibition on offering certain items/goods. In this game, literally everything can be traded/sold/bought (with the exception of scheme cards) which enhances the player interaction immensely and manifests the theme very well. The second thing is the memories that this game creates. For me, all of my favorite games have really good stories attached to them. As so many board games do, I guess a lot will depend on the group a player games with, but this has been a hit with every group I've brought it to. People recall winning Spartacus in an auction, only to never use him because they had spent all their money buying him and now never has any money to host. Or everyone bidding on what appeared to be a lock during an arena battle only to have everyone disappointed when the a house's starting gladiator decapitated the fan favorite much to the detriment to everyone's purses. There's also a card or two that make me giggle in a puerile way which I'm convinced are the only reasons this game is suggested for 17 and over players (most of the violence is suggested, not shown). In my experience, the full player count (in the base game) of 4 is the minimum I would play this game with. The scheming/interaction just doesn't work as well with 3 players. If you have a desire to increase the player count, purchase "The Serpent and the Wolf" expansion which ups it to 6 with two extra houses, more cards, and rules for 2 vs. 2 combat in the arena. I have not played the other expansion "The Shadow of Death" as of the date of this review. However, even 6 players flowed really well (with the higher influence boost at the start) in my groups once everyone got a handle on the rules (which even non-gamers can understand within a round or two). Happy gaming!
M**S
My favorite board game ever
So epic. This game is an absolute blast. Even though it says you need at least 3 players minimum, this game works fine just 1 vs 1 and is so much fun either way. The arena phase is exhilarating. My friend/opponent went for the finishing blow and rolled a 6 on his attack dice to take out my gladiator, he was shouting with glee because he thought he won... until I rolled my defense dice and it landed on a 6 to block his attack! Then to his surprise I took him down with the next move. We both went wild with excitement, the thrill is unlike any other board game I've ever played. It multiplies when having more players and things get really crazy in the best way possible. A plus is that the sessions don't drag on and take forever like some board games, in 4 and 1/2 hours we played 3 full 1 vs 1 games, and that included taking breaks. You don't need to like or have watched the TV show to enjoy this, lots of people that didn't like the show love the board game. I like this game so much I'm going to be buying both the expansions for it which allows you to play with up to 7 people. The madness! Overall all the scheming, bribing, betrayal, haggling, table politics, extortion, strategy, and straight up arena brawls make this the coolest and funnest board game I've ever played. 10/10 stars.
A**N
Fun, but not balanced
For me, a truly fun game is balanced. Spartacus is not balanced. Let me make a distinction, there's a difference between "balanced" and "balanced learned curve". I'm not referring to the latter when I say Spartacus is imbalanced. The learning curve is great on Spartacus. Good and less than good players are not equal. Good players do do better, and less than good players do have an obvious enough reward system to help them understand what would make them better. What I mean when I say Spartacus is imbalanced is, however, that when you have a game where each character has unique native advantages and disadvantages, that uniqueness still should be roughly equal to the uniqueness of the characters with their native advantages and disadvantages. Using a simple wizard-game analogy, if I can shoot lightning for tons of damage, and you can shoot ice for less damage, your ice ought to have a secondary effect like chilling your enemies that boosts it. Back to Spartacus, certain characters (houses) are just better than other houses, and not just a little bit, but a lot better. If you're playing a good balanced game, then when a player starts to win, other players will gang up on him/her. The problem with imbalanced characters is that this ganging up starts from the get go and is a necessary strategy in order to win. It makes the games (and the table talk) redundant. However, in many other ways this game excels: you can strategize around your disadvantages, you can table talk your way to victory, etc. I would just suggest three house rules: (1) There's a 12-point victory point (influence) track. Start at four. This avoids that boring part of the game where one player has skyrocketed and losing is obvious and imminent for everyone else. It does this by enabling all characters to do more with the cards they draw so that if someone gets too advantaged too quickly, by making the advantage of the more advantaged characters less sizeable, and by eliminated a stretch of the victory point track. (2) Make it so that players cannot pool their money during the auction phase, including the host auction. This makes the game last a much more reasonable amount of time. And (3) allow players to rent out their weapons, armor, and special items during the arena phase, which allows weaker players to advantage each other through some rental agreement so that the skyrocketing player is not as super advantaged as s/he otherwise would be. With these house rules in mind, I would buy the game. It's fun.
A**R
Bring out your inner bastard
This game is awesome. It inspires the very worst in people. The game rules are deceptively simple. One quick read through the manual and a round or two of play and you will understand all the rules without needing to check the manual anymore. This game is all about extortion, bribery, and treachery. You play as the head of a gladiator house trying to gain influence. The actual combat in the game is minor and almost devoid of strategy. The meat and potatoes of the game is an influence system that will force you to seek allies and a bidding system that will have you making some meaningful choices. What is great about this game is that it gives big rewards to those who cooperate, extort, bribe, and eventually backstab. This game gives you every single opportunity to collect bribes and backstab your fellows. It isn't uncommon for someone to smugly ask how much you are willing to pay to NOT have something nasty done to you, or telling your rivals that whoever throws out the smallest bribe is going to have something nasty happen to them. The influence lending system lets you setup some epic treachery. You can't be a treacherous bastard too often because you can't get too far in this game without cooperation, but an epic backstab at the right moment can win you the game. I know this is hard to swallow because this is a game built off a TV series, but seriously, this game is awesome. It is probably my favorite game right now. It gets bonus points for having a box that isn't massively over sized and that actually holds the pieces. Buy this game,
T**D
Gratitude
Wow! What a game! I play a lot of board games, and this is beautiful in looks and in play. It's tightly themed to the show, if that matters to you, but the play is full of competition and fun. You represent a Roman family that is responsible for training and paying for gladiators. You compete against other similar house, each with its own bonuses, for status in the Roman society. Beautiful. There are many ways to compete including strength in the gladiator pits, money, intrigue, and influence. Ahhh great fun. In particular, I love how money is generated and spent in the game. You can even make a fortune on betting on the outcomes of battles! Spending is mostly done by a cutthroat auction mechanic, which I happen to love. Now, a few words of caution. It's a long game. Also, I'd carefully select with whom you play; it's not for everyone and if your fellow players aren't into the vibe, it may cause disappointment. There is a quality of "bash the leader" but I think it's of an acceptable degree. The expansion is worthwhile and adds some fine dimensions. Arguably, one of the new families is slightly imbalanced in power but not so much that it destroys the game.
J**N
It's infectious
Much like a grievous wound suffered in the arena, this game is completely infectious. I have a small group of board gaming friends who were looking for something new to try, so I bought this masterpiece. We've played it multiple times a week for over a month now, and the game simply has continued to be a highlight of our week. There are three key phases to this game. Intrigue- You must use a set of cards that are randomly drawn, with some kept over from previous hands, to build up your house while bringing down others. It requires a lot of strategy both in what cards to use, and who you use them on. Market- You use the coins that you have made in the arena, more on that later, and through the intrigue phase to purchase slaves, gladiators, and equipment. This phase is where your strategy comes into play. Guys in my game group have won the game multiple ways in the market. Some have purchased every gladiator that came through, some every slave, some don't bit on anything at all. The market phase is where you will execute the strategy you have set for the game. Arena- This phase is for the fans of strategy, and a whole lot of luck. The dice are finally put into play in this phase, though some are used in the intrigue phase as well. Two gladiators enter the arena, and there is a decent chance that only one will come out alive. Gladiators can yield, be injured, or be decapitated in the arena based on the result of the fight. Overall this game, which doesn't take that long to learn if everyone reads the manual before playing, is excellent for a group of board game players.
J**L
One of the best board games of the last few years!!!
I never watched the show before playing the game but I fell in love with it right away. The casual gamers in our group get into as much, if not more, than the regulars who usually like longer and more complex games. We've done 90 minute games and 5 hour games with this one, and they're always exciting. I loved seeing a 17+ rating on a board game, but it is just due to a few cards with some really funny language, trailers for blockbuster movies are often more violent than anything in this game. I started watching the show and like it a lot now, too. It gives the board game, and all the schemes in it, a great background. In the last few months, we've played this more than any other game, and it was by far the cheapest. Great value
A**R
Really fun game. Only complaint is with the balance of ...
Really fun game. Only complaint is with the balance of some of the gladiators (namely Spartacus) being too strong. The only way to deal with him is to exclude the controlling player or poison him as I have never played a game where he fell in combat. Regularly beats Theokolese and Cryxys. Maybe Gainacus is the answer.
V**I
So much fun!
This board game has lots of great elements - good political maneuvering, engaging gladiator fights, nice balance and a good quality of workmanship. I highly recommend.
G**R
Very enjoyable game that will stay in my collection for ...
Very enjoyable game that will stay in my collection for a long time. The combat mechanism is unique and adds greatly to the theme of the game.
C**W
Definitely recommend.
Amazing board game. Lots of elements. Twists and turns.
D**N
Five Stars
Awesome game. Great twists and turns.
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