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🌠 Outsmart, Outrun, Outlast – Become the Outer Rim Legend!
Star Wars: Outer Rim by Fantasy Flight Games is a 1-4 player board game designed for ages 14 and up, offering 2-3 hours of immersive gameplay. Players assume the roles of outlaws navigating the dangerous Outer Rim, hiring iconic characters, and competing to reach 10 fame points first. With no assembly or batteries required, this multicolored cardboard game develops strategic planning and decision-making skills while delivering a rich Star Wars experience.













| ASIN | B07NRHKD64 |
| Are Batteries Required | No |
| Best Sellers Rank | 50,578 in Toys & Games ( See Top 100 in Toys & Games ) 1,111 in Board Games (Toys & Games) |
| Brand | Asmodee |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Multicolored |
| Country Of Origin | China |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 1,596 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop critical thinking, strategic planning and decision making skills |
| Estimated Playing Time | 180 Minutes, 3 Hours |
| Genre | Star Wars" or "Space Exploration |
| Global Trade Identification Number | 00841333109103 |
| Is Assembly Required | No |
| Item Dimensions | 29.5 x 29.5 x 7.3 centimetres |
| Item Dimensions L x W | 29.5L x 29.5W centimetres |
| Item Weight | 1.36 Pounds |
| Language | English |
| Manufacturer | Fantasy Flight Games |
| Manufacturer Part Number | SW06 |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recomendation | 168 |
| Minimum Age Recommendation | 36.00 |
| Model Number | FFGSW06 |
| Number of Items | 1 |
| Number of Players | 1, 4 |
| Number of players | 1, 4 |
| Operation Mode | manual |
| Product dimensions | 29.5L x 29.5W centimetres |
| Set Name | Star Wars: Outer Rim |
| Size | M |
| Special Features | Portable |
| Sub Brand | Star Wars |
| Subject Character | Star Wars |
| Theme | Movie |
| UPC | 841333109103 |
| Unit Count | 1.0 count |
B**B
Want to be Han Solo?
Great board game, can be a little complex at first but the rules are split into 2 with a handy reference guide which is very handy. I would recommend getting it with the expansion as it rounds out the gameplay and experience.
D**H
A slightly more complex 'roll and move' game.
Its fun, very thematic, anarchic, pretty heavily luck based, Dr Aphra is OP. Would have been better to not have some of the newer characters which I personally don't know anything about. I would much rather have had Mara Jade for example than some of the newer characters, but that says more about my era of Star Wars fandom than anything else. Heads up though, while the core mechanics are simple enough the wording of a lot of rules is very tricky and leads to a quite a bit of confusion, especially if you aren't familiar with how Fantasy Flight Games word things. Also this game is struck by an annoying game design habit of splitting the rulebook into two parts which just makes things confusing, I really wish developers would stop doing that, we need all the rules about one aspect of the game in the same place please! I'll be buying the expansion if and when that ever arrives since I had a lot of fun with this (and the game is designed to be easy to expand) buuuut my dad hated it because he 'didn't get it'. Probably because when it comes down to it, at its core, its not a very strategic game. For me that's fine, bopping around the outer rim doing deeds and rolling dice is fun. Please FFG, get that expansion to us!
O**S
A perfect representation of a Galaxy Far Far Away....
Bought this to expand my current Fantasy Flight Games collection (Currently own the Game of Thrones Base game and expansion). It’s such a brilliant game. The game is so intuitive and easy to pick up. The details on each of the cards are simple and easy to follow. I’ve only played once with one of my friends but I’m definitely looking forward to a full board of people. Even the Solo mode is intriguing to me. The way in which all of the cards work with one another and intertwine with the section of the map that you’re on blows my mind. I genuinely felt like a true Outer Rim occupant doing whatever it took to get by. Highly recommend this game for board game fans and Star Wars fans alike. Such a unique game expertly put together by Fantasy Flight.
G**Y
Really feels like you are scratching a living in a galaxy far far away
The game has lots of characters to try, lots of ships you can upgrade to and lots of different jobs you can complete. The character abilities feel nicely varied. It feels really satisfying completing your personal and ship objectives. Setup is a bit of a hassle. The game while fun tends to take a while to really let you enjoy it, not much happens in the first 20 minutes. it's fun once you get going but the slow start makes the game feel overlong. If you are looking for a board game that really feels like star wars, this is it but it does have a few things holding it back.
J**R
4.5 but Amazon doesn’t do halves!
Very enjoyable and easy to learn game. I was a little cautious with it being a licensed product but shouldn’t have been as the game plays really well and the Star Wars aspect just adds a nice flavour to everything. Looking forward to expansions as the game is clearly set up to be expanded. This is also the one slightly negative area where the game can be a little samey after a few plays because of the limited number of jobs but this is a very very very minor complaint and is more a sign of how much I enjoyed the core game as it left me wanting more. It’s a 4.5 for me because of that one negative but is closer to a 5 than a 4 hence the 5 star rating.
L**N
Awesome game
Me and my boys have spent the whole summer addicted to this game - the rules are pretty intuitive and there’s great replayability. The artwork is great and draws you in; we’ve also now bought the expansion, which opens up further options. All in all, this was a fantastic find.
S**R
He's no use to me dead
Really enjoyed this nerf herding experience, although a little slow at first we soon got the hang of dashing around the galaxy taking bounties, cargo, building our ships up and boosting out reputation. A bit dauting at first to setup and understand, however give it a chance and you will love it. I know. Expansions may bring a little more into it as the amount of cards could mean similar jobs come round every game, more depth required there, however, as a game itself its greag fun and worth a shot
J**N
The Theme is strong in this one!
Such a great game to get on the table with 3 or 4 other players, the theme is fantastically presented you really get absorbed in your missions and uprades to your ship etc. Every game varies so replayability is high plus it's so obviously going to get expansions eventually in terms of extra ships / planets / characters. Not cheap to buy but with the high quality components and extensive replayability it will be a game you frequently return to and ultimately be great value for money.
A**S
Good game. Bad Packaging
The game is excellent. The packaging on which the game came was horrible. I have sent and received used games with more care. There was no foam or padding when I opened the package, only the game. One of the corners got slightly damaged with transport. Not expecting this from a professional seller.
C**N
A Fun Game of Scum and Villainy in the Star Wars Universe!
In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each. A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise. Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim. In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!). I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn. All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way. The Discriminating Gamer
J**Z
Juego de mesa divertido
Me parece que es divertido, y si eres fan de star wars lo es más, realmente es fácil de aprender, y me gusta el sistema de eventos similar al de Arkham horror 3ra ed, tal vez el único contra es que puede no llegar a haber interacción entre los jugadores, pero lo considero bueno para aquellos que no les gusta el enfrentamiento directo.
J**L
An absolute blast!
This game has come out of nowhere, like the Millennium Falcon sweeping in on Darth Vader at the Death Star, and become my favorite boardgame. I've converted a mass of friends to it and after one playthrough I ordered the expansion, Unfinished Business, which feels essential to the maximum enjoyment of the base game. It's cinematic, welcoming, and challenging. I don't know if I've played an IP-based boardgame that brought the feeling of the IP to the table as solidly as this game. I anticipate playing this game for years to come, and anxiously await any further expansions. The only caveat I offer is that the solo variant is surprisingly unbalanced, with anyone playing against a bounty hunter forced into a vastly unequal playing field and a dramatically unfair mechanical advantage.
A**N
Its is a long game
2-3 hrs hopefully faster when we get use to it. Otherwise pretty good, just need more interaction between characters.
Trustpilot
1 week ago
3 days ago