🎉 Elevate Your Game with No Future!
Catalyst Game Labs' Shadowrun No Future is an essential sourcebook that immerses players in the Sixth World culture, offering insights into music, media, and sports while providing detailed setting information and rules to enhance any Shadowrun experience.
J**.
Great setting book, lots of plot hooks and a recipe for cookies.
Overall, this is an extremely high quality book. The pages are glossy, the art is fantastic, and each page feels unique in its presentation so as not to be just a boring read. You can literally flip to any page at random and read a section without missing anything.As a mechanic's book for 6e, it fails. There is really nothing in this book that supplements the 6e of Shadowrun. What this book is instead is more of a campaign setting for Shadowrun. It details every aspect of society in 2070 from media, internet, music, drugs, etc. What makes this book particularly good is that each section is a plot hook that is an easily accessible adventure that will directly immerse players into the world. Also, because its not written as an adventure, it is equally helpful for players to read.A great setting book for any edition + a recipe for cookies.
T**G
Fantastic art and design marred by incomplete meat in the book
This is probably the most innovative and beautiful looking sourcebook for an RPG I've ever seen...which is fitting for a book about media in the Sixth World. The slipcase and the various AR layers throughout the book are so smartly done. Everyone I've shown the book to has been wowed by it. Paper quality and hardcover are excellent.There are tons of useful paydata in this for any GM and for players running PCs involved in the media like classic first edition rockers or investigative reporters. I kind of hoped for more mechanics in the back involving adepts and magic for awakened media players and more bioware/cyberware/genetech.There is more shadowtalk in this than the Streetpedia so that is an improvement but not enough to lift the book out of the doldrums. The art is also better than in Streetpedia by a long ways.The worst sin however is that the last fifteen pages are a book preview of Shadowrun fiction. I remember when books constantly had previews and it was a major irritant in a paperback but it is inexcusable for a game sourcebook to pad the pages. They should have taken a key page or two that worked with the material covered in the book.
J**K
Pretty meh
Well, a lot of this has been done before in SR (discussing media, sports, music, etc) so you get the new stuff discussed and some old names mentioned. And new stats of course for the new version.It may just be me, but sure seemed like more art was reused then I had noticed in the past.Nothing to wow you, and the big chunk in the back from a book is pretty wasteful to throw in.
K**S
This is the most beautiful book in my large RPG collection
This is a downright amazing display. The AR slipcover gives a good indication of the craft exhibited throughout the book. They have periodic transparent AR overlays on sidebars, along with an excellent walkthrough of 6th-world culture. This is a fantastic, fluff-heavy book that gives a great picture of the dystopia we've all grown to love.
E**A
Sweet
Absolutely awesome book. So much to it. The cover is amazing and so is the artwork and the annotations in the book. Really awesome
Trustpilot
4 days ago
5 days ago