🌊 Dive into History: Experience the Titanic like never before!
Dive to the Titanic is a 4-star reviewed DVD-ROM game that allows players to explore the Titanic wreck in stunning detail. With three levels of difficulty and a free roam mode, players can photograph artifacts, learn about their history, and upgrade their equipment for deeper exploration. Compatible with Windows XP, Vista, and 7, this game requires a high-powered graphics card and 2GB of memory.
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Dive to the Titanic Review & Notes
"Dive to the Titanic" Review and NotesTo make Steam/TML Studio's "Dive to the Titanic" under Windows 7 more playable and enjoyable, I've gathered these notes from forums, reviews, the game files themselves and my own experiences at the "Easy" level. Even at this level, this is a fairly difficult game that becomes more challenging with each dive. It's not a "walk around and pick up things" game, but you'll become familiar with the playable parts of the wreck, and good at picking your way around. The game is, I think, much like real dives: boredom punctuated by moments of excitement. There's also more (or possibly less; not all the Titanic is portrayed; there is no aft section, only a few small debris fields, and little below E Deck) to see than you might expect, and the graphics are effective. No further add-ons or updates to the game are anticipated. You must have or install DirectX 9.0c even if you have a newer version; later DirectX versions do not replace earlier ones. Some users report having had to install a different version of QuickTime. Your keyboard may well need to be re-mapped; knowing this in advance may reduce frustration. Don't change the main navigating keys or the tutorials in the first two dives will not respond properly. Do any initial re-mapping such as the number keys from the main menu and fine-tune it later in the game by pressing ESC to call up the menu; use this menu to save a dive in progress.There are five dives, leading to a free-roam. There are three levels of play:o Easy: for familiarization with the game. A grey visual cue shows the direction and distance in meters to the objectives, in order. There is extra time to look around. Use TAB to pause the game when needed.o Normal: no visual cues and less time. Battery charge and your range are reduced, so time is more limited. You will need to know where you're going, how to get there, and what you're looking for.o Difficult: for experienced players. Operational parameters (battery, range etc.) are more critical; you have little time to spare.When you start the game, you're at the end of the last dive and you're in trouble; flash-back to the first day.1st dive: search for the wreck, using sonar, then follow the cues to place the four transponders by the ship and surface by driving the sub up when the mission is complete. Once you start up and pass about 3,720m the dive is over; you never actually see the surface until the game is over, nor do you actually make the full 4,000m dive. With the 'N' key, switch between the interior and exterior view. 'X' switches the propellers to forward direction. You can check the drive on the display on the right side of your screen. You can navigate the boat with the arrow keys. With the 'upper arrow' you can move upwards, with the 'DOWN ARROW' you can sink down. Change direction with the `LEFT' and `RIGHT' arrow keys. Press 'Y' to stop the propeller; press 'Y' again to reverse. The 'HOME' key increases thrust and the `END' key reduces it. The 'C' key goes through all the available cameras. If any bar on the right side of the screen turns red, it's critical. Initially the wreck lies NNE from your position. After you're swept up in a current, it will be more N. Use the sonar to find the wreck. Press the 'E' key to send a 'ping.' When it hits metal it returns a more muffled 'ping'. The shorter the interval, the closer the wreck (there's nothing else down there to echo a ping.) Currents can catch you at any time and throw you off course. If they push you into the wreckage, or you collide with anything, you may implode. Avoid parts of the wreck that stick out; if you get stuck, you have to free your-self. And you will get stuck in Dive 5. Watch the intro movie (see below to replay it if necessary); you'll see your left front skid is caught on a bit of broken cable.)1st dive plan: position the transponders. On the remaining dives, explore the interior of the wreck, so far as your equipment allows. The goal is to gather information and sell it. With the money, upgrade and improve equipment to advance deeper into the wreck. Cues to the transponders will show as small grey boxes with the distance in meters. Steer for each in turn; it will appear "ghosted-out;" you will see the transponder drop as you pass over its location. (Future objects you search for will use the same cue markers.) You have time to look around and become familiar with the controls.2nd dive plan: get to the radio room. Move Nephron close to the Boat Deck (topmost deck). Keep an eye on the currents; if you're caught, it's better if there's no hull, superstructure or debris close by. Once in position, dis-connect the ROV with the 'K' key. Take a picture of the MGY call-sign in the radio room on the port side of the Boat Deck. Take a picture of the bathtub in Captain Smith's cabin forward on the starboard side of the same deck. Go out the radio room door and around; there seems to be no more direct route. Find cabin A-11 (one deck down and slightly aft on the same side) and take a picture of the desk. take the ROV back to the sub, re-connect by driving to a point just in front of the sub and press `K' when the K flashes, then drive up to the surface. After the auction, you must get the two sets of claws for retrieving smaller items, and equip the ROV with a stronger (wireless) communications module to allow deeper advance into the wreck.The ROV is wire-less, not on a cable, but still has limited range. When you first detach the ROV, turn around and look at the sub. There is a strong resemblance to the Finnish-built Mir submarines used by the Russian expeditions. The camera has film for six photos per dive. If an item is on your list of objectives, a flashing P will appear; take the picture with the 'P' key. You can photograph anything, but only the objective items can be auctioned. Watch the range; if you go too far the ROV cannot be retrieved and the entire mission fails. The camera view will "wash out" to black-and-white as you approach maximum range. Guidance comes from a top-side assistant, but he won't know the local conditions and can only give direction and distance. He may say "go west" when that's not possible; in Easy mode the grey marker cues show the direction and distance, but do not take obstacles into account; the verbal directions are often unhelpful. For example, the radio room is on the port side of the Boat Deck; the cue initially makes it look as if it's on A Deck. Cues may occasionally disappear; sometimes they reappear, sometimes not. Objectives must be pursued and photographed in the given order; if you take them out of order you will not bet credited with them and will not progress to the next dive.3rd dive plan: find Thompson Beatie's cabin on C Deck (use the map described below) and recover the plate. Get the pocket watch from cabin B-54 on B Deck. Re-dock the ROV and taking the sub aft of the wreck, search for a chamber pot with the 'White Star Line' logo and retrieve the pot with the sub's claw. Resurface.Change to the claw camera with the 'G' key. When using either claw camera, you can use the mouse to look around, as you can inside the sub.Move in close to the staircase well and dive from there to C Deck. Take a picture when prompted, then on to C Deck and Beattie's cabin. Grab the plate, being careful not to break or drop it. Return to the sub and drop the plate by docking and undocking the ROV. Lord Ismay's pocket watch may still be in his cabin; go to B Deck. The cabin should be in the range from B-52 to B-56. Search the cabins carefully.Dock the ROV to the sub, head NNE and dive down to retrieve a chamber pot with the 'White Star Line' logo. N of the wreck where Titanic broke in half is a field of debris scattered on the bottom; carefully retrieve the pot. There are several small fields, two E and W of the aft (N) end of the wreck and at least one farther N. Not all have retrievable items.4th dive plan: move to the staircase well and launch the camera system. Photograph the car on E Deck (The car was actually stowed crated on the Orlop Deck (the next deck below G Deck), not modeled in the game. By the way, despite what others have said in the forums, you can descend the Grand Staircase well all the way to G Deck and to the Tank Deck in the boiler casings, but there's little there.) The hatch to the cargo hold is blocked, but the way via E Deck uses the forward staircase well as a starting point for the ROV. Alfred was in cabin D 38, towards the bow. Return to the sub to orient yourself, then look for the goblet in Alfred Nourney's cabin on D Deck. Dock the ROV to the sub and resurface.5th dive plan: take the sub to the bridge and drop a plaque in memory of all the people who lost their lives in the sinking. You should see the location where you're to drop the plaque. You'll be snared by a cable, use the ROV claw to free the sub to surface. Drive the ROV around the sub's left side to see where it's caught; you saw this in the intro video. Use the ROV claw to try to free the sub. Leave the ROV; it's a long way up, you have almost no oxygen left, and you still have the end-game with which to contend.At the Easy Level you can just follow the cues. You have a little extra time, so use it to explore as much as you can, and make notes. At the more advanced levels you must plan your dives with care so you know what you're looking for, where it is, and how to get there. The map (reference below) will help; deck plans from the Internet may help, but be advised that some game locations don't match the Titanic's plans. At the Difficult Level you probably stand no chance without having a few easier trial runs behind you.Objects and Objectives (P=photograph, T=take):Crow's nest (P)The bridge (P)Call-sign from the radio room (P)Captain Smith's bathtub (P)Molly Brown's cabin (P)Desk in Cabin A-11 (P)Chandelier (several) (P)Plate with 'White Star Line' logo (T)Chamber pot with 'White Star Line' logo (T)Lord Ismay's pocket watch (T)Alfred Nourney's goblet (T)Rosenbaum's desk (P)Wall closet (P)Cupboard (P)Left-side promenade (P)Right-side promenade (P)Colonel Astor's cabin (P)The car (P)Coins (P)General Remarks:o Dock the ROV before surfacing, except for the last dive; abandon the ROV after you use it to free your-self; time is critical and you probably won't make it to the surface otherwise.o Save often, pressing ENTER after typing the name. You can delete saved games you no longer want.o Abort irritating dialog sequences (that's probably most of them) with the left mouse button.o Use the mouse in either claw camera view mode to look around.o Roam as much as you wish (within the limits of your oxygen and battery power), especially after you get the ROV. Take screen-shots with `F12.' Use the `P' key only when you locate goals and objects in the order of the dive directions, and when prompted. There are usually more items that give a P prompt than you have film. I suspect the amount you take in from the on-line auction may be partly related to how quickly you complete the dive, and what you photograph. You generally have only one chance at a shot, and there are sometimes more than six things to photograph.o Remember that your assistant's directions only refer to straight-line distance to the target, as he sees it. 'You have to turn right', might not be possible at the moment; look for another way.o Use `ESC' to call up the menu and to pause the game while you think, or you'll run out of consumables.o To pick up an item approach it at a fairly steep angle to get the arm in the right position or you'll just push things around. Moving the claw through the item suffices; you don't actually grab it.o When you re-map the keyboard, select APPLY before you leave the menu, or changes will not save.o The rusticles descending from structures are very fragile and can be driven through.The expedition begins as a flashback eventually bringing you back to being stuck on the wreck. You start with a few basic commands to teach you how to operate the sub and "echo locate" the wreck. At 3,700 meters it's pitch dark; even with the floodlights you can only see a few feet ahead of you. Turn to NNE and press the `E' key to send a ping and wait for a faint reply. Follow the echo, sending out a ping every few seconds. Currents may swing you around; keep this course. Watch for rough sea bottom, then Titanic's bow looms up. Pant a series of trans-ponders around the wreck to locate it on future dives. Your assistant in contact with you on the underwater communications system gives guidance about where to drop the transponders. During later mission, take the ROV into the wreck to photograph specific items. The money you get from selling the photos is used to upgrade the subs with longer lasting batteries, larger oxygen tanks, robotic arms and other equipment.Press `I' for information from top-side and `M' for your general location; it will show `backwards B Deck' for example when you're aft of the stairwell. Much of the information provided may be interesting but has no immediate relevance to the mission. `TAB' activates a PDA with additional information, and pauses the game.Some game shortcomings to be aware of:o In many ways spectacular, the game can also be frustrating. There is no manual; you depend on the initial tutorial, in-game information and (of course) these notes to learn how to do things. While the game describes you as the expert, you're more of an OJT apprentice. You can read the script for the game (the filename is story.str) and the input.cfg file to supplement the in-game information. There is a large map of the wreck posted at [...]. The game's Titanic is not exactly like the real thing (e.g., the wireless rooms aren't in the correct location); even if you really are an expert, this map is very useful. A close look shows decks below E Deck, which are not in play.o You can change most of the command keys from the main menu or by pressing ESC during the game. Do this with care; when you begin the game, the walkthrough showing how to operate the sub will only continue to the next step after you press the key it tells you to. For example, if you changed your key from the default for "forward" the game will not recognize the new command; training can't continue until you change it back. Likewise, don't change the `K' or `P' keys.o The assistant's voice is annoying; he repeats instructions too frequently, e.g., "go straight ahead" when you can see the on-screen a waypoint 30 meters ahead. He will repeat "go straight ahead" about every 10 seconds until you reach the destination. Use the left mouse button to silence him. The voice volume can be cut off in the main menu, leaving only the text displayed; the mouse button turns it off, too.o There is no advice about which equipment upgrades will serve you best. You're the expert; you're supposed to know these things. After the second dive you can upgraded the manned sub with a robotic arm and more oxygen, and the ROV with stronger batteries, but on the third dive you try to recover a plate with the White Star logo from a stateroom. You need the claw arm on the ROV to do this; the sub won't fit inside the wreck; you're stuck if you choose the wrong upgrade. After the two sets of claws, battery power and better lights generally make the most sense.o It's easy to get disoriented in the wreck; there is no map other than that mentioned above, and the `M' key location information is limited. You might print out deck plans from the Internet and mark them as you go. Guidance from top-side is of little help, with no turn-by-turn directions, only straight-line. On the other hand, it's visually satisfying, with a lot to see and a good overall effect. It's a push-button simulation: up, down, left, right, speed up, slow down, etc.o Controls are limited to the keyboard and the mouse. There is no provision for a joystick. You can right-click and drag to look around when outside (this didn't work on my system.)o The game is available through Steam, which provides a users' forum (see below); there is no real support beyond what users can tell each other, no upgrades or add-ons.Main Controls (defined in the input.cfg file, q.v.):N switches between the exterior and interior view.X forwardY stop and reverseUP arrow moves upDOWN arrow moves downLEFT and RIGHT arrows change directionHOME increases thrustEND reduces thrustP takes photographs for sale (6 per dive)F12 takes screenshots (as many as you like)C cycles through all available camerasTAB pauses game; gives informationV switch between Nephron and ROV camerasG switches to/from claw camerasR rotates the claw cameraE pings the sonarK docks and undocks the camera system (ROV)M shows your general locationDEL zooms outINS zooms inPAGE UP and PAGE DOWN change the light focusI background informationThe claws: G changes to the claw camera. '4' and '6' retract and extend the claw. Raise and lower the claw with '8' and '2'. Center it in height with '5'. '7' and '9' rotate the claw left and right. '1' and '3' open and close the claw to pick up/drop an object.You get to the Free Roam scenario after you complete all five dives and the end-game. You may, of course, explore as much as you wish at any point; sometimes you have no choice as it's easy to get lost in the wreck. You're restricted to the bow section, and there's little below E Deck. The game is tightly scripted, and you must reach the objectives in the order specified to advance from one dive to the next, so if you stumble on Captain Smith's bathtub before you find the radio call-sign wall plaque, the flashing P will not appear and it won't count. Note where you find things and go back and do it again. Visit the objectives in order and take the photos when prompted, or they won't count. Sometimes it matters how you come to the object; if you don't come in by the "expected" route it won't count. Smith's bath tub was one such: you must enter by the bedroom, not the bath-room port. Pictures you take are in a modified Corel Draw .tex format, viewable only from within the game; press `TAB' during a dive to see what pictures you have. If you want a picture for your own collection, use `F12.'Walkthrough (assembled from the sources below, plus my experienced):Day 1: Follow instructions to learn the controls, then find the wreck. Move slowly in a circle and pings every few seconds. If you point in the right direction you will hear an echo return in a few seconds. It takes time for the echo to come back, so if you are turning, turn slowly. The wreck lies generally NNE. Drive forwards and keep pinging. Keep the ocean floor just in sight. At some point, your sub may be spun around by the currents. Once that's over, ping again to find the Titanic. You will then be told to drop four transponders. Your top-side assistant should call out directions, but it's easy to miss the location, which can lead to you having to go back and forth to find it. At the Easy Level, watch for the grey cube visual cues. The location looks like a blue shadow of a buoy; drive over it and the transponder will automatically drop. The first one is S, then E, then N, then W. Go round the wreck, not up and over it. When done, just point the submarine upwards and go.Day 2: You can now use the ROV, but the camera can get out of range. When it does, it stops sending a color signal. Move the sub a little N before disconnecting the ROV. Remember where you parked; a good place is N of the crow's nest. At the Easy Level you'll get a cue guiding you to the sub. The dive starts on the starboard side near the bow. Disconnect the camera, switch control to it and head North. You can move up a bit, but keep the deck in sight. You should find a fallen mast. Follow it to the crow's nest and take a picture. (Only take pictures when you see the flashing P cue. Follow the mast further to where it has hit the top deck. Go round the obstacles to the right. You should find yourself with the top deck, with windows on your left side. Follow these N until you're told to go west. There should be a door on the left. Go through it, then right into the radio room. If your view has turned black and white, you are too far from the sub. Switch controls to it and move it closer, then switch back. Photograph the call-sign plate on the north wall, then back out.The captain's cabin and his bathtub lie W over the top of the ship to the starboard side and back down level with the top row of windows on the same deck as the radio room. Head S; near the end of this deck the wall has bent away from the ship a bit. Go through one of the windows, near the fifth window back I found I had to enter further S and work my way N into the bathroom to make the P prompt appear; you get no credit without the prompt. The captain's bathtub is in a side room. Photograph it and head back out, going W off the side of the wreck and down one deck. Go in through a window to the corridor. You'll be asked to take a picture here or at a nearby staircase. The desk is in one of the rooms off this corridor; photograph it. You can return to the sub now, but if you want more photo-graphs, go back to the top deck and head N. Look for a big square opening below you, the main stairwell. Go down and photograph a chandelier if you still have film. If you left the sub at the crow's nest, it lies SE. Retrieve the ROV (use the `K' key; a K will flash when close enough in front) and head to the surface. Rise through about 3,720m to count as surfaced.At the end of each mission except the first one, there is an on-line auction, after which you buy equipment with the money received. You'll be told if an item is mandatory, such as the two sets of claws. If you have money left over, it's probably best to buy more/better batteries and/or lights. Money you don't spend goes into the Widows' and Orphans' Fund; you don't get to keep it.Day 3: Try out the arm as instructed, then head NNW up and over some metal debris towards the square opening in the deck, the forward Grand Staircase. Park the sub. Top-side wants you to take the camera down the staircase to C Deck. There are two routes. If you take this route, take pictures of chandeliers along the way. Go down the staircase to C Deck. (Press `M' for your location.) Go W out of the stairway and then S. Take a corridor on the left past lots of very small rooms. Near the end of the corridor, turn south and go down to the end. The correct room is near the end, but you have to look around to find a way through. You could go out a round window and back in at the next one, but there may be a more direct way.Another route ignores the staircase and heads S. Go off the edge of the deck and down to the circular ports as you look forward (S.) The room you want is the second port from the right (S.) The plate is clearly visible on the floor. You might photograph the shelves. Picking up the plate just requires you get the arm in roughly the right place, open the claw and close it again. You can push it around a bit if you need to. You may need to maneuver the ROV into the right position. Don't accidentally open the claw or you'll drop the plate. You're then directed to the watch, but drop off the plate first. Top-side instructions are useless for this stage; ignore them. Head out the window, go up then N over the scrap heap to the sub, then dock and undock the ROV to get transfer the plate to the sub. A taken object will no longer be visible except as part of your collection (press `TAB'.)With no guide, the only way to get the watch is to know where you have to go. Head E off the side of the ship and down. B Deck is the lowest deck with square windows. Head N and in through a window to a corridor; Ismay's room is W of this corridor. The watch is visible on a desk; get it, head back out, go up and dock with the sub to deposit the watch. Move N and down off the end of the ship. You'll be lead in circles again. If top-side keeps changing direction, slow down and use the external view. You are looking for an intact white pot on the ocean floor near a pile of debris NE of the wreck, not far from the NE beacon. Grab it with the sub's arm, just as with the ROV. Angle down sharply to reach it. When you have it, surface by driving up at maximum.Another auction, more equipment; as before, go for power and light. The stabilization package may be useful.Day 4 begins on the starboard side facing S. Park near the forward staircase. Take the ROV down to E Deck. Head N from the staircase, immediately turn W then S. Head down a long corridor, and at the end go left (E) then right (S) immediately. Keep going until the corridor seems to be partially blocked by rusticles. You might get through, but there's another way: take the door, not the corridor, on the left just before the blockage. There is another door in the S wall. Go S through three more doors until you're blocked. The final door is just behind some shelves. Turn around and you will see that there is a door to the left of the one you just came through. Go through it and left into the cargo area. Photograph the car and retrace your steps. The car resembles a two-seat runabout like a Stutz Bearcat, not William E. Carter's 25 hp Renault town car. The manifest shows only one car, Carter's, and it was crated. Even if the crate rotted away, the car would not be. Go back up to D Deck. There are more chandeliers to photograph. From the stairway head E, then S, then E then S, continuing S. At the end, turn W then squeeze over the top of a bookcase. Head S and take the next E corridor. You will see the goblet on the floor in a room to your left. Take it and work your way back.Another auction, more equipment: your choices here will make little difference.Day 5: Head N and follow the foremast. Near its end you'll see a blue rectangle. Use the grabber to move the plaque to approximately the right place and let go. Great precision is not needed. Save the game here as soon as you can, because the sub will be caught in a current and you're snagged by a bit of wreckage (see the m5.mov or intro.mov); panic reigns top-side. Press `I' to let them know you're OK. When you get trapped, send out the ROV and position it perpendicular to the front left side of the sub. You're caught on a wire. Use the ROV arm to grab the wire and pull it away from the sub by reversing. Switch to the sub (leave the ROV behind) and head upwards. The power will fail; more panic ensues, then you get to the end-game. As the sub takes on water, losing power and air, restore the battery by pressing ENTER at the correct rate, about two to three times a second. Watch the bar on the screen as it changes color and moves to the right in response to your keying. When it's all the way to the right, the game is successfully concluded. After the closing credits, you're returned to the main menu, where you now have the Explore Mode, and can use the sub, the ROV and the cameras to explore wherever and for as long as you want. For example, you may find another goblet, plate or bowl. You can pick up only certain intact items; e.g., you can't pick up a wheel from the car or a broken bowl. There will be no cues or other guidance to collectable items, and `P' does not work, only `F12.'The game does not identify all Titanic's decks correctly, and the wreck's layout in the game does not always match the real thing. These notes refer to the names you'll see when you press `M' for your location. They will be reported as `backwards' when you're aft of the stairwell. The game was originally written in German and `rückwards' was possibly mistranslated; it also means `aft.'Game Designation: The name used in most references and deck plans:Boat Deck Boat DeckA Deck Promenade DeckB Deck Bridge DeckC Deck Shelter DeckD Deck Saloon DeckE Deck Upper DeckF Deck Middle DeckG Deck Lower DeckH Deck Orlop & Lower Orlop Deck; the lowest occupied deck. Actual auto stowage.I Deck Tank Top, the top of the double-bottom hullIn Windows 7, the configuration files are in C:\Users\Your_Name\Local Settings (where Your_Name is your Windows 7 account name); these can be manually edited, but probably are best changed in the menus. The input.cfg file contains the game configuration and keyboard mappings, while variables.cfg contains screen display details. These files are altered during installation and in the setup screens. Make a backup if you plan to change them; you may have to re-install the game if you make a mistake and can't remember the initial settings. `F12' takes screen-shots, saved as .TGA files in the /Steam/ steamapps/ common/dive to the titanic folder. Game save files are in Documents/ MyDocuments/Dive to the Titanic. The intro.mov file is in the /Steam/steamapps/common/dive to the titanic/Data/Game/video folder.The main Steam forum is at [...] Steam forums in general, and this one in particular, often resemble the London newspaper "Agony Columns" of which Sherlock Holmes was so fond: "Dear me! What a chorus of groans, cries, and bleatings!" ("The Red Circle,' by Sir Arthur Conan Doyle.) This seems not to be the game many were expecting. Many players miss the use of the joystick; a joystick that duplicates the use of the keyboard arrows might work on your computer, but not on mine. Other Forums:[...][...][...]See [...] for minimum game specifications; as usual, more is better.See [...] for one of the best game walkthroughs, from which some of these notes were taken (some might say "borrowed" or perhaps even "stolen.") Excalibur and Amazon also sell the game on DVD for those not wishing to purchase through Steam. Steam is cheaper, about $20 the last time I checked. I'm told Steam has an off-line mode, but I've not tried it. The games are identical.There's a lot to see, albeit the graphics can be somewhat repetitive. Most decks resemble each other, but passages are blocked in different places and ways. There are a great many cabins, and unexpected objects waiting to be found. There's a boiler WNW of the wreck's aft end; there could be many more. I've had great fun playing Bob Ballard, taking dozens of my own pictures with the `F12' key. Unlike some, I found the game interesting and challenging, and a great value, especially from Steam. Be advised that it takes work and time; Steam reports that I spent about six hours just at the Easy Level, but the exploration mode at the end is worth the effort. There are objects to find that are not on the list: a second goblet on D Deck in a cabin to the E with an open port, a second plate in the debris field W of the N end, and a second pot in the one farther N. There's yet another plate in the second cabin from the left at the front of C Deck. Unlike the regular dives, objects taken on a free roam are there again for the next time. There are other debris fields as well. You'll find an open port on the starboard side and a crack in the hull on the port side, both about a third of the way aft, through which you can enter and explore what look like collapsed decks and boiler uptakes. Just forward of the stairwell are the three elevator shafts through which you can descend to F Deck; you can also squeeze through a crack in the shaft into a boiler casing and drop to I Deck where you can see the top of the Tank Deck. It's possible to enter the tubular foremast at the bridge end and travel all the way to the deck end. In the vicinity of the chandeliers, on D or possibly E Deck, is a coffin-shaped cabinet, much more intact than the others. It was photographable during the regular dives (flashing P) and the photo was worth more than anything else. Who knows what else you might find? Highly recommended, 9/10.
X**X
A Twist on the World of Simulators
A unique, different perspective on the world of simulators. Over the past 10 years, I have never seen anything quite like it in the gaming world. The premise is exciting, and the history included with the Titanic expedition is incredible. Basically, this is a non-complex simulator of the similiar events completed by John Ballard in 1985 with the Woods Hole Submergence Lab with a little James Cameron Titantic movie thrown in for good measure. Its a fascintating look into the world of submersibles and trying to take both photos and artifacts. The game was converted from its original German production game from Astragon (Titanic: Der Tauchfahrt-Simulator) and ported to the UK and its not perfect in translation, but provides basic understanding. A good computer is required to run the game a full capability and appreciate the visuals underwater. Full contol of both the submersible and Underwater unmanned vehcicle are quite precise and realistic. If you you want to appreciate the game fully, play it in firt person view. The first time you actually start to approach the Titanic and your lights shine on the bow, you will feel as through you are really there. Operating the UV and arm and a great challenge.Recommended buy for the history and experience alone. As a simulator is only above average, but approachable by non-gamers.
I**M
Excellent
Works perfect on my Windows 7 PC. It's great to be able to dive down to the Titanic. Very atmospheric game. Decent graphics even with today's Xbox series X games it's still fine. Not cutting edge but still good.
R**T
Excellent product
Excellent
H**B
dive to the titanic
brought this cd/dv and couldn't even get it to load or play on latest laptop so had to return it. hear since that this is a problem with this since buying it so wouldn't recommend it at all .took ages trying to load it up.very disappointed as it was for school topic for my son 11 . dont waste your time .
M**E
Five Stars
Very pleased with my purchase.
Trustpilot
3 weeks ago
1 week ago