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🎲 Unleash your inner hero—dive into the legendary world of Drizzt and never game alone!
The Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game is a cooperative adventure for 1-5 players featuring 42 heroes and monsters, 13 modular dungeon tiles, and over 200 encounter and treasure cards. Designed for ages 12+, it offers multiple challenging scenarios inspired by the bestselling Drizzt novels, with seamless compatibility to expand gameplay with other D&D Adventure System titles.

| ASIN | 0786958731 |
| Age Range Description | 12+ years |
| Best Sellers Rank | #117,578 in Toys & Games ( See Top 100 in Toys & Games ) #2,746 in Board Games (Toys & Games) |
| Brand Name | Wizards of the Coast |
| Color | Multicolor |
| Customer Reviews | 4.8 out of 5 stars 1,679 Reviews |
| Educational Objective | Cooperative Play |
| Global Trade Identification Number | 00653569621386, 09780786958733 |
| Included Components | Game |
| Item Dimensions | 12.25 x 12.25 x 4.75 inches |
| Item Part Number | WTC355940000 |
| Item Type Name | Board Game |
| Item Weight | 3 kg |
| Manufacturer | Wizards of the Coast |
| Manufacturer Part Number | 024904N |
| Manufacturer Warranty Description | No Warranty |
| Manufacturer recommended age | 12 years and up |
| Material Type | Paper |
| Model Number | 355940000 |
| Number of Players | 5 |
| Operation Mode | Manual |
| Power Source | unpowered |
| Set Name | The Legend of Drizzt |
| Size | 4.75" H x 12.25" W x 12.25" H, 6.7 lbs |
| Sub Brand | Dungeons & Dragons |
| Subject Character | FantasyMilitary |
| Supported Battery Types | No batteries required |
| Theme | Adventure |
| UPC | 653569621386 |
| Unit Count | 1 Count |
Z**K
D&D Lite For Those With Limited Time
Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
M**Z
Phenomenal board game that captures and improves the fun of a turn based RPG video game.
I will start this review by saying I've never played the Dungeons and Dragons pen-and-paper game. I am, however, very familiar with D&D and Drizzt. I've played most of the D&D video games, my favorites being: The Temple of Elemental Evil, and the Baldur's Gate Series. I've also read most of the Drizzt books. This game is fantastic in that it perfectly catches Drizzt's adventures from the book and feels very much like a turn based dungeon crawling video game. I'm very familiar with the D&D rules, even without playing true D&D. While this game is watered down to the extreme, there is still enough of the essence of the rules for you to know that it is Dungeons and Dragons. On to how fun it is, and BOY IS IT FUN! There is one single player adventure, and some of the other adventures are easily adapted into single player use. Single player is not boring, but doesn't give you a grasp of how great this product is. Multiplayer is where it shines. There are 40 or so durable miniatures, including a few really big ones, and durable puzzle pieces that build your dungeon, or cavern in this game. It feels like you are building a puzzle and playing with a big box of toys all at the same time. Jokes come fast and plenty while playing with friends. This game proves to be just as enjoyable making fun of, as it is playing it. Encourage your friends to get in character too, which makes the whole thing sillier and even more fun. There are 13 adventures that come with the game. The adventures last from an hour, to an hour and a half. Each dungeon is randomly generated because you shuffle items like the dungeon tiles and monster cards everytime you play. If you go back and use different heroes as well, and there a lot to choose from, this game has considerable replay value. This game really does feel like playing a CRPG. It proves to be more fun though. With the interaction of friends, choosing random scenarios, and characters to play through this game proves to be simply PHENOMENAL! I didn't realize that board games could be this fun. I heartily recommend this to fans of RPGs, fantasy, and board games in general. Wizard's of the Coast has put forth an unbelievable product that is well worth the buck.
C**O
Love this one!
This is a great game for beginners or those looking for DnD fun without having to prepare a game session. It plays like 4th edition lite and most adventures can be played in under 2 hours once you get the hang of the rules and setup. I also have the Castle Ravenloft game set which is a good purchase as well and Wrath of Ashardalon is currently in transit to me. Just keep in mind this is mostly a combat and trap oriented game. There is little to no role playing involved. Most Dungeons and Dragons style board games are similar in this respect. Newcomers to Dungeons and Dragons may be a little confused by the rules at first, but they are not so numerous as to be impossible to figure out. Setup for people not used to table top gaming or more involved board games may be a little intimidating, but if you are patient then you will get the hang of it. As someone who also plays table top Dungeons and Dragons, the value in the miniatures from this box set alone is worth the price (It comes with 42 minis including 4 large and one huge). If you have ever tried purchasing minis you know that they cost way more than $1 apiece unless you find deals on ebay or craigslist that don't require high shipping prices. The minis are unpainted true, but they are durable and can easily be painted if you desire. The minis of all of these games provide a decent mix of bad guys and heroes for regular Dungeons and Dragons as well as the game. I especially like this game more than Castle Ravenloft because you get to play Drizzt and friends. Its compatibility with the other box sets also means you can take Drizzt, Wulfgar, Bruenor and the others through adventures outside of the Underdark. I highly recommend this game to DnD fans and Drizzt fans as well as people who want to start playing Dungeons and Dragons type games.
E**D
Fireball! Burns the party in the process.
If you have always wanted to play D&D, this is what I would recommend to begin. The game is easy to set up, learn, and play. A great way to dive into the franchise. I know trying to play D&D is hard; having to create and manage a character, finding a group, or a dm to run the group through a campaign. It can be stressful, but getting this game eliminates all of that. The game comes with character cards with everything on it, all you have to do is follow the instructions, you get good quality miniatures, a d20, and a lot of the stuff relevant to the game. You can play this game solo or with a couple of people. The adventures are fun and can last a couple of hours and you can run shorter adventures if you are in a time crunch. We have played this game for a family game night and my daughters loved it. After they played this a few times, they wanted to play the pen and paper version and are hooked on d&d. If I don't feel like being a dm and running a campaign for my kids, we pull this game out and have a blast. There are too many good things to say about this game and the system it is built on. I could talk forever about it. Overall, it's a great introduction into d&d, you get awesome minis, and it's fun. It is worth every penny and it's at a great price. If you also pick up the other games (Wrath of Ashardalon and Castle Ravenloft) you can use those pieces and monsters in this game as well. You should definitely buy, buy it now, buy it..5..4..3..2..1 buy it now.
N**R
Great minis, great game flow, little downtime and interesting monster AI system
I no longer own my copy of this because I was going through a phase where I wrote it off as too simple or repetitive, but I didn't delve very deep into the content, didn't play all the characters, didn't try all their ability options, etc. I've got one of the newer D&D Adventure System games (Dungeon of the Made Mage) and have yet to play it, but it does have me wondering if I may end up picking up my original intro to the series, Drizzt. I've never played the Ravenloft or Ashardalon boxes, but the consensus seems to be that of the original 3 games Drizzt was the winner in terms of interesting content, characters, minis, etc. It plays very quickly once you know the rules - which are conveniently [slightly] derived from D&D/D20. This could make it a gateway game for introducing players to the [significantly deeper, more complex, narratively/emotionally richer, but also inherently fuzzier and rules lawyer-inducing] world of D&D and other tabletop RPGs. It can also serve as a toned-down echo of a true D&D experience for players who can't/don't feel up to playing a real session of the "granddaddy of all RPGs" game, which certainly can involve a lot more commitment, effort, and heartbreak, not to mention serious arguments and infighting. Unlike the big bro game, the Adventure System games don't require a Dungeon Master! This is a huge selling point in terms of overall commitment, and specifically the need for someone to be in charge of creating an ongoing world for the players to navigate, fresh non-player characters to talk to, etc. These games are co-op, with all players winning or losing as a team. They can also be played solo, which is a big draw for some of us shut-ins and folks who can't regularly manage to find a playgroup. The rules include some rather smart solutions to common problems in other dungeon-crawler/tactics games: Players can just sit and wait for enemies to spawn and kill them for loot endlessly, and players have no serious time limits/urgent drive to explore and accomplish tasks. In these rules, if you don't explore, adding a new tile during your turn, you must draw an event card, which tends to be a Bad Thing, usually traps. Exploring a new tile, however, always results in adding a new monster, which adds additional complexity and risk to manage itself. It's the main recurring trade-off in the game, event card, or new monster. It's always some fresh hell, in either case, rest assured. Exploring new tiles is also the only way to reach whatever your current scenario's objective is, whether that's killing a Big Bad in its lair, recovering a precious treasure, or similar. The game is a good time, and it can result in some great memories made with your group. Helping one another not only by contributing via your hero's actions, but discussing tactical options and general ongoing strategy can be both crucial and one of the best parts about the game.
S**A
Great game! WORTH the money.
This is without a doubt one of the most addicting and entertaining board games I've ever played. My boyfriend and I frequently play board games together, and oftentimes we meet with another couple for dinner and game night. On nights like that, this game is perfect. I have no experience with tabletop RPGs, but fortunately, the rules are very straightforward. There are some rare instances where the rulebook isn't clear, so sometimes you will have to decide for yourself how to respond in those situations. The game play is fluid, and there are multiple ways that you can play the game, which means that the fun is always a bit different. There are TONS of pieces, so it helps to find a good system for organizing them all. The game is relatively quick too! Most games last between 30 and 45 minutes, BUT the setup takes about 10 to 15 minutes. It's almost not worth it to dig out all the pieces if you're only going to play one game, simply because it takes a minute to get everything situated. Typically we play 2 or 3 games back to back while we have everything laid out. You do need ALOT of space to play as well. Usually we just play in the floor, that way we can build the dungeon without fear of running out of room. Overall, it's a great game. I love it, and I'll definitely be purchasing Wrath of Ashardalon and Castle Ravenloft. I would recommend starting with Legend of Drizzt, because it is very...beginner friendly.
R**E
Nice as a boardgame, excellent as a resource!
Pluses: loads of plastic minis, modular and laminated map sections and accessories, and a fun jumping off point for beginning players. Also, for advanced players, the stuff in the box is a great bargain versus buying separate maps and minis. Minuses: The rules are far too simplified for experienced players, and the packaging really doesn't allow storing all the random bits and markers without getting them mixed up. I mainly purchased this set as an accessory to my regular gaming kit. The little plastic minis are more fun than cardboard tokens anyday, and the heavy laminated cardboard map sections are wonderful for setting up a map ahead of time, or making one up as you go, depending on your gaming style. There is also a wealth of little condition markers, which while inferior to chits like the ones made by GF9, are nonetheless useful, especially to the GM on a budget. If you choose to play it as advertised,the rules have been simplified to streamline play and keep up the pace of the game, which is a draw to new players, or those who fancy a quick game of solitaire, as it were. Long time D&D players will probably find those rules unsatisfying though. All in all, a good product, no matter which way you decide to use it. Pity about the lack of separated storage in the molded inlay though. I hate sorting all the markers every time I open the box... -RJ
R**R
An excellent board game!
I'm a bit newer to board games, only have a few modern ones so far. But this one has been the best by far! The Box: The box contains everything perfectly, it uses a plastic divider to assist in keeping the components well organized, all while being covered in some fantastic art. The Components: This board game has some seriously high end components, tons of highly detailed miniatures, lots of cleanly written and easy to understand cards, loads of top notch tiles and tokens. And of course, a beauitful slightly clear purple 20 sided die. The Books: This comes with two books, a clear and easy to understand 15 page rulebook, and an adventure book, that will guide you through the scenarios of each dungeon. Gameplay: The game can be played solo, co-op or competitive. Solo is fantastic and co-op is the best fun I've had with a board game yet. Replay value is huge with how high the random and customizable factors both are for each session. The fact you can combine this with with the two other cooperative D&D board games from Wizards of the Coast is just insane and triples your content and replay value. My only complaint is that I received two barbarians and no dwarf, instead of one barbarian and one dwarf. But easily forgivable! If you're into board games, DEFINITELY check this out! Dungeons and Dragons is considered the best for a reason
A**N
One must try this board game without fail.
Had been waiting for this game so eagerly. Amazing board game. One must play try this without fail. Its for serious board gamers. Thank you.
R**N
Oh Yeah!
I love this game so much! In fact, this is THE GAME for me. I've been looking for something I can play solo or with friends and this game delivers. You can read about my first thoughts of the game here: [...] Buy this game if you are: A fan of Drizzt A fan of Dungeons and Dragons (the RPG, the Forgotten Realms setting or the Miniatures Game) Want to play solo or in a group of up to five people. Love miniatures, fantasy and dungeon crawls.
C**R
Awesome!
Our first game played out very cinematically. Running back to save our archer from a giant troll. Then having to run to the other side of the cavern to save our halfling rouge from a swarm of monsters. My friend playing the halfling was constantly being brutalised and disheartened at being the weaker party member but saved the day and won the scenario in the end by sneaking past and taking the final treasure. Just like his character from the books! 10/10
A**Z
Excelente y fácil introducción a D&D para los más pequeños de la casa
Lo compré con la intención de introducir a mi hijo de 7 años al mundo de D&D y aún que está recomendado para niños de 12+, mi hijo y yo hemos tenido tardes de juegos increíbles e inolvidables, hemos convivido como nunca antes y me espera todas las tardes a que regrese del trabajo para sentarse a jugar conmigo, en la escuela ha mejorado mucho su habilidades para sumar y restar así como la atención a sus maestros y mejoró mucho en la lectura, es el mas rápido de su clase.
S**Y
Fantastic alternative to traditional D&D
My Hubby and I have wanted to play D&D for a long time, but we live in a rural area and can’t find others to play with. For some reason we are intimidated by playing online, so we first bought the Castle Ravenloft and I quickly purchased this game. The miniatures are actually really good, especially considering there are 40 of them. The board pieces are sturdy with clear images. The instructions on this game are well done and there are plenty of adventures to get started with. I really like the fact that the games in this series can be combined for new adventures. This has quickly become our go-to game.
Trustpilot
3 days ago
3 weeks ago