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🌴 Survive, strategize, and conquer the cursed island—your ultimate adventure awaits!
Robinson Crusoe: Adventures on The Cursed Island is a highly rated cooperative board game for 1-4 players aged 14+, featuring 60-120 minute sessions of strategic survival and scenario-based gameplay. Players assume unique roles to build, craft, and explore through six engaging storylines, fostering teamwork and deep tactical thinking with premium components designed for immersive play.





| ASIN | B01HDYFCJO |
| Age Range Description | Teen |
| Are Batteries Required | No |
| Best Sellers Rank | 101,128 in Toys & Games ( See Top 100 in Toys & Games ) 2,090 in Board Games (Toys & Games) |
| Brand | Portal Games |
| Brand Name | Portal Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 out of 5 stars 1,261 Reviews |
| Edition | New Edition |
| Educational Objective | Develop strategic planning, teamwork, problem-solving, and reading comprehension skills |
| Estimated Playing Time | 120 Minutes |
| Game Mechanics | cooperative, scenario-based, survival |
| Genre | Adventure |
| Global Trade Identification Number | 05902560380064 |
| Included Components | Cards |
| Is Assembly Required | No |
| Item Dimensions | 29.5 x 7.4 x 29.5 centimetres |
| Item Type Name | Board Game |
| Item Weight | 1.7 Kilograms |
| Language | English |
| Manufacturer | PORTAL GAMES |
| Manufacturer Part Number | POP00361 |
| Manufacturer recommended age | 14 years and up |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | POP00361 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 4 |
| Number of players | 4 |
| Operation Mode | Manual |
| Set Name | Robinson Crusoe Adventures On The Cursed Island |
| Size | 2.9 x 11.6 x 11.6 inches |
| Sub Brand | Portal |
| Subject Character | cook, carpenter, explorer, soldier |
| Theme | Robinson Crusoe |
| Unit Count | 1.0 count |
D**E
Yes yes yes! Just buy it, learn it and enjoy.
Great, great game. There are lots of explanations of how to play, so I won't get into that. The board is lush, well designed and beautifully made, as are all of the components. My wife and I played the first scenario over a number of evenings (after the toddler was asleep). It took a good few hours of playing to completely understand some of the more intricate rules. I had a game night the other night, sent some how to videos to them before the arrived and set this game up. What a blast! There were some lovely and in depth conversations, of why we should build a shelter over building a bow. Why not to waste wood, etc etc. As a co-operative game it's a great way to get drawn in to a fully immersive scenario with your mates. I must say that they picked it up really quickly, mostly because we'd got over the initial hours of having to pick up the rule book every 30 seconds to check stuff. For what it's worth, I bought a small divider/pill dispenser thing, which fits perfectly into the box. In this I can keep all of the components sorted and in easy reach for gaming, packing down and setting up. I'd recommend this or something similar. I thoroughly enjoy playing this game, and even the missus is converted. Friends have been texting asking for another game so I'd say it's a winner. CONS: Difficult to understand at first. Games can take hours. It's hard, very hard. Pros: So much fun. Games can take hours. Great for generating a sense of 'teamwork'. Solo, 2 player and 4 player are all as good as each other. It's hard, which is a challenge right!? I'd buy it again, in a heartbeat. It's definitely up there with Dead of Winter..... and Mysteries of Old Peking!!!
I**R
Buy it...... with caveats,
Very good. I actually bought this primarily as a deeper solo game than Pandemic. Its certainly that. There is a lot going on, resources to balance, threats to manage and an over all scenario to complete. And it is challenging. There are plenty of rules and lots of iconography to get your head around, but this is not actually that bad. A full play through and you will pretty much have it sorted. There are some cracking playthroughs on Youtube which is a good go to resource for learning these. Definately recommended from me. Excellent solo player mechanic or you can play solo with multiple characters (ie as though there wrre 2 players). Its all good. Caveats..... its tough to beat. Thats fine by me but the difficulty may be set too high for some. I am ok with losing and having to try new strategies multiple times. Be prepared to lose. Quite a lot. Be organised with set up and take down. There are a lot of bits. I have eleastic bands to keep like cards together and use the provided bags to keep some tokens separate. If you jumble it together it may take a while to set up. Its about 10 mins for me from opening the box to sitting down with a brew. Its a co-op game. and as stated a challenging one. This could led to the situation were newer players are led by experienced ones. Fine for the experienced but perhaps a little less so for the newbies, if you are the game owner be patient with newbies and perhaps be prepared to allow a mistaken choice slip through whilst newbies learn. If you cant do that stick to solo because it may just be ome a frustration for all concerned. However, this is not uncommon in co-op games generally. Its not a specific issue to this. If its on your radar buy it. Great components. Good rule book in this Z Man version. Terrific game.
A**L
A complex but satisfying Co op game
A complex but satisfying Co op game. The game components are top notch. The board is heavyweight and the manual is beautifully printed on quality thick glossy paper. The artwork is also superb. The game is complex. I read the rules in their entirety before first play. But first play still necessitated looking up rules for pretty much everything I did. The rules are pretty well written. But there's lots of them. And when you want to look them up they're not well referenced. In my view, the rules for star wars rebellion are the gold standard. They're all neatly found under alphabetised headings for ease of reference. The robinson crusoe rules, on the other hand, are logical in their presentation but not easily referred to in mid game. Which makes the first game a bit of a slog. That said, the game becomes very intuitive after the first play and flows well. You can then just enjoy the desert Island experience. If no one else wants to play with you, you can play the solo game. It's actually very enjoyable. I like to play with some Louis Armstrong in the background. It just feels like the sort of thing that goes..... It's a tough challenge to win against the island. But who wants a Co op game you can win first or second time, or even consistently thereafter? That'd just be boring.
A**L
Survival isn't meant to be fun...
We enjoy Robinson Crusoe. In the same way you enjoy surviving a very wet country walk. It's a very clever representation of the world's harshest survival experience. There is no time for making friends out of deflating footballs or swimming with mermaids in azure lagoons. This game is all about the fact you are basically going to die at any moment, most likely by a cold that turns into a broken leg, that becomes terminal septicaemia and rabies. It's hard to call it fun. You definitely have to be in the mood to play. That being said, if you are a masochist who doesn't see the beauty in an island paradise, just your own impending death, you will love it.
G**S
Great game, loads of content and lots of replay value.
I kept hearing how this is a must have game but finally was able to buy it. The box content didn't disappoint me and I felt that the explanation of the contents being great was justified, although I am missing a wound cube token... No biggie just a little heads up these errors could happen to you too! My favourite part of the game system is the consequences or rather actions = reactions as the game progresses which is one of the games main selling points. You don't need me to bore you with the rules, etc. From now on I'll talk about the contents because as I said, it didn't disappoint! The box has an insert so there's more room to fill, but not loads, just more. Inside you find an excellent game board, great tiles, a mix of wooden and printed tokens, loads of game cards which are a mixture of mini European (minority) and standard European (majority) sizes. There's the dreaded (though some like it) stickers, these are for your larger tokens though you don't need to use them if you don't want to. A generously sized rulebook, you'll be pouring over that, looks great but is complex to fully grasp in the 1st go. Character cards and lastly (I think) the scenario cards, the scenario cards are great and are a major highlight for the game, gives you loads of replay value. Sounds impressive, I would hope, if you are concerned just check it out online before you invest. An important thing you need to be aware of is this game sells out fast, so get your copy when it's in stock. Otherwise you'll be selling organs to pay for it, yes some sellers really try to get more than the actual price, by a massive margin!
I**V
Great game
The game is not great -> if your game starts good then it will end good and you will win. -> if you game starts bad thou there is almost no way to survive and you will loose. This said the game has 7 campaigns all feel unique and provide slightly different challenges. This in my opinion fixes the issue of snowballing. Other than that the game is gorgeous and very thematic. It will not provide you with the immersive experience Mansion of Madness will but will provide a lot of fun for a small (2 people) or big (4 people) group.
R**C
Great fun, takes a bit of time to learn.
If you are a seasoned board game player you wont find this difficult at-all, and the instructions are laid out in such a way that you can litterally read from page 4-10 over-and-over as you play each turn. If you arent usted to board games, RPGs, DnD or similar tabletop games you might find it fairly daunting. That said, its a good fun game, i thoroughly enjoy it. (Ps: you MUST buy the robinsone crusoe board game organiser by magic madhouse as well as some PVA glue. you can thank me later!)
P**R
Too fiddly, too many parts, takes too long
What a faff for very little enjoyment. There's too many counters and fiddly bits meaning set up takes ages, there's little to look forward to only a long boring challenge (and yes I do normally like board games). Very disappointing. This is going to a charity shop or somewhere that has more patience. Whatever it says, this is NOT a game u can play solo either.
S**Z
Sobreviviendo en la isla
Buen juego de supervivencia y aventuras en el que la colaboración es clave para poder triunfar. Es un juego lleno de mecánicas que llevará tiempo aprender pero que resultan sencillas una vez que se les coge el manejo. Enganchará a los fans del género. Buena compra.
S**L
Exceptional game
The game is superb. A must have in your collection. It is one of a kind.. Highly enjoyable..You have an immense amount of choices with a little bit of luck factor. It is also one of the best solo games I have played ever. The seller Boardway India is highly appreciated and recommended.. They offer original products with unmatched price in market..
J**E
Must play!!
Fun game with multiple different scenarios.
O**O
Really Difficult Game with AMAZING Theme and Mechanics
I'll keep this brief. The game is AMAZING. The theme is solid, believable, and deep. While it might seem complex at the get go (I'm a very inexperienced board gamer), it's actually fairly simple to play with each stage being clearly illustrated and indicated on the board and the cards. And you have a TON of choices, from building shelters and tools, to hunting, to exploring, to gathering. However, the game hates you. The game wants you to die, and die quickly. It throws at you every form of misery and disaster that an exotic island in the 1700s could come up with. My wife and I have played two games together, and I've played a few more on my own, and we NEVER win. To make the game more fun, we've begun modifying the rules. The campaigns create mounting tension by means of addition hazards, addition goals, and a time limit (usually like 12 turns). To have fun, we have had to do away with most of the additional hazards, and especially the time limit; we're just not able to see how anyone could get so much done in such a few actions (even with Friday AND the dog). Hopefully we'll get better at the game by playing it, but I just wanted new players to know that it's okay to change some of the rules, if it will help you to enjoy the adventure and keep coming back for more! Or, maybe you just enjoy cooperative dying. If the theme appeals to you, and you can stomach learning a bunch of very intelligent and sensible rules, you will love this game.
T**3
Great game with lots of replayability
Great game. There is a video for this on ‘watch it played’ which will get you going faster than the rule book. A challenging game but so glad I purchased.
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