🚆 All Aboard for Adventure! Unleash your inner conductor with this thrilling expansion!
The Ticket to Ride India + Switzerland Board Game Expansion invites players to embark on a vibrant journey through India and Switzerland, featuring unique maps and gameplay for 2-4 players. Designed for ages 8 and up, this expansion enhances the beloved Ticket to Ride experience with new routes and strategic challenges, ensuring fun for the whole family in just 30-60 minutes of playtime.
C**T
Legendary Asia is Great
Fans of Ticket to Ride USA will definitely enjoy this expansion! You get a two-sided board with two different options of play; one is team play and the other is not. I actually really enjoy the 2-5 player side of this board. Many people seem to favour the team play, but I find the 2-5 player side is one of the best maps of Ticket to Ride. All players get the option of a long ticket, and all other tickets are close in value. This makes for a much closer and tense game. As much as I love the original TTR, sometimes there can be big gaps in player scores and this doesn't happen in the Asian TTR nearly as much. I also enjoy the introduction of tunnels. I won't explain how they work since others have done that, but the tunnels make for a shorter game since everyone is discarding trains. People can also build on tunnels strategically and trash trains to end the game so opponents don't finish their tickets. Overall the Legendary Asia map is done very well and is highly enjoyable.The team map is also fun, but I've noticed some people don't like it too much. Playing with a partner and not communicating plans can be very stressful and some just don't fancy that type of play. In one game, my partner had used all of her trains early and I still had trains left and we lost because the opposing team got two turns for every one I took. This was frustrating. Adding a 6th player is nice though, and I've had pleasant experiences with this variant as well.The components are ok. The cards are flimsy and could have been much better. I really like the cardholders this expansion gives you and I almost always use them in other TTR games. I'm happy to have bought this expansion and recommend it to lovers of TTR.
T**Y
Our Favorite Expansion for Ticket To Ride... Some Great Additions and Lots of Bang for your Buck
The media could not be loaded. Note: A copy of a base TTR game is needed to play this expansion (it comes with destination tickets and maps, but not the train cards or trains).My fiancé and I like to play games that rely at least a little on luck and aren't too complex (for her), but that also involve some strategy and complexity (for me). We usually play two-player, and we play TTR USA with the 1912 expansion at least a few times a month. So, we decided to give a couple of the expansions a try, and Switzerland and India seemed like it had some nice additions to the game, plus a good amount of bang for the buck. We were not disappointed.This is a wonderful addition to Ticket to Ride. You get TWO maps / sets of destination tickets, and each map introduces a new way to play vs. the base Ticket to Ride USA game (i.e., Switzerland adds tunnels and India adds ferries). We found this to be a great way to introduce these new mechanics to the game (as opposed to adding both at once as TTR Europe and TTR Nordic Countries do).Another thing we loved is that TTR Switzerland added two new types of destination ticket:(1) For City-to-country tickets you have to connect the city in question to one of the four countries on the map. Each country is worth a different number of points, and you get the points for the highest scoring country connection completed (and if you don't connect to any country you lose the lowest points on the ticket).(2) For Country-to-country tickets you have to connect form the primary country to any of the other three countries. Again, each country is worth a different number of points, and you get the points for the highest scoring country you connect (and if don't connect to any country you lose the lowest points on the ticket).Finally, for TTR India they added a fun end game bonus for connecting two cities on a destination card using two different routes (the routs can intersect but not overlap or share any trains). These are not always easy to get, and the scoring is reasonable and not game breaking when you do get them.We have played TTR USA with the 1912 expansion, TTR Europe, TTR Nordic Countries, TTR Nederlands, and this one... I would pick up whatever TTR base set you like best (because the base set is still needed to play), and if you could only pick up one more expansion I would definitely recommend this one.
R**R
India + Switzerland = Great expansion!
I've really enjoyed the base game "Ticket to Ride: Europe", but it's not an ideal game for two players. When I heard that Days of Wonder was re-releasing the "Switzerland" expansion, geared towards 2-3 players, I was ecstatic! Additionally, it was packaged with "TtR: India" a new expansion for 2-4 players. How could I refuse such an offer. This expansion has lived up to my expectations and beyond.The Switzerland expansion is an unbelievably tight board, but doesn't really look it. Locomotives can only be used for tunnel routes (of which there are many), so you can now draft two Locomotives from the face-up piles on a single turn if you desire. Two new kinds of tickets are included: City to Country tickets require you to connect a city to one of four countries listed on a card - each worth a certain number of points. Country-to-country tickets require you to connect a certain country to one of three others. In each case, you gain the points if you've made the connection. If you connect to multiple destinations, you receive the points for the country connection with the highest points. If you fail to make any connections, you lose the lowest number of points on the card. It's incredibly fun, and goes by quickly.The India map is a bit more traditional, and features several ferries, but no tunnels. The major change here is a new, additional way of scoring called `Mandala', which can give you up to 40 points. To qualify, you must connect the two cities on a ticket by two completely separate routes (basically, a circular route). This is best accomplished when you're able to choose tickets that fall in a circular pattern (for example, an north-to-south ticket, a southeast to northwest, and a northern west-to-east ticket). This new rule not only creates an additional layer of strategy, it adds drama to the board, making it an excellent game for 2P.Almost every time we take this expansion out, my wife and I will play a game, then flip the board over and play the other side! To say that we like one board is better than the other would be splitting hairs, as they are both excellent in their own way. We can now have a fun and competitive game of Ticket to Ride with as few as 2 players. I highly recommend this expansion to anyone who loves the game and regularly has less than 5 players.
Trustpilot
2 weeks ago
2 days ago