🌏 Adventure Awaits: Join the Race Around the World!
Expeditions Around The World is a fun and educational board game designed for 2 to 6 players aged 8 and up. With a playtime of approximately 30 minutes, players embark on a global adventure, engaging in strategic gameplay while learning about diverse cultures and locations through stunning artwork and fascinating facts.
A**R
Fun and fast
High quality board game. Easy, fast and enjoyable. It’s easy to become a favorite.
R**R
Such a fun game
Once you figure out the rules of them game it is a lot of fun! We played it for family game night with our family of 5 and had a blast! It is one that you figure it out as you play so the first round was a little rough but the second round was quicker and more fun!! Definately recommend!!
M**R
Fun strategy game; could be implemented a little better
The concepts of this game can be traced back to a much older abstract strategy game (from the same designer) called Legemax. In this edition, the board is a world map and there are three "expeditions", each represented by a different color of arrow. Players take turns placing arrows (and possibly taking additional actions by playing on bonus spaces, spending "tickets", and/or creating "loops" in the expeditions' paths) to move the expeditions around the map, gaining points if they can get the expedition to visit certain locations that were randomly selected from a deck of cards. The play is fairly strategic and there's quite a bit to keep track of, so it's probably not for younger kids; but it is fun - with the possibility of multiple-scoring plays if you spot the right combination of loop and bonus plays - and it supports anywhere from 2 to 6 players.This implementation is pretty visually demanding. The graphics on the game board are rather busy, and you need to locate and match names and/or pictures from the cards with specific places on the map. (The cards do give an indication of where on the board they'll be found, which helps some.). You need to distinguish the three expedition colors (they did choose reasonably distinct colors, but some colorblind players may not always be sure which is which). I'd prefer if the arrow tokens had broader heads so it was more obvious at a glance which way they point. But in spite of my own vision limitations, I didn't have much trouble with it in practice; mostly I just used a phone camera for magnification when I needed to make sure I was reading something correctly.The theming is potentially educational - at a minimum you might start associating place names with locations on the map, and if you choose to read the flavor text on the cards, you might learn a bit more about each location.For storage, they just provide a bunch of plastic bags and leave it to you to figure out how you want to store the components. I'd rather the box have a proper insert customized to the components, but it's a relatively small issue.Also there are two cardboard pieces included in the set whose purpose is unclear. The instructions don't mention them at all. They look like card stands, but I'm not sure what you'd use them for really. (Maybe to hold the "common objective" cards?). This isn't really a problem (the game played fine without finding any use for them), but it is confusing
X**S
Super Meeple did it again!
Super meeple with a good remake old board game. Replaces the previous version without being expensive or extravagant.
B**S
On time As Described
Delivered on time and as described.
S**K
Easy to learn, homeschool friendly :)
I'll be honest, We're a gaming family and I pretty much ordered this to tie in with our homeschool world/geography lessons and, personally, the theme bored me so much it took months for me to finally break the seal on the box. I'll tell you what though, when we did try it out we discovered it was super easy to learn, not as intimidating as it seemed, not as boring as I assumed, and most importantly got my eight year old son interested in world travel (a huge win!). My son and I now play this about once per week, or at least every other week. He's got most of the destinations memorized and if you mention a destination he can point a finger on the globe and tell you where it is :) The game plays fine at two players but we now find it's only really challenging that way if you're okay playing a bit competitive and don't mind sabotaging the other player's plans. When my wife plays we find it gets even better, more fun, and I can only imagine (since we haven't played at a higher count than three) Expeditions Around the World really shines if you can fill the table with four or more players. Great quality game, easy for younger players, homeschool friendly, definitely recommend if you're looking for a travel, path building kind of game.
J**S
Great Family Game
RulebookWell written and illustrated to properly show you how to play. Only takes a few minutes to read and fully understand how to play.ComponentsNot top end quality but definitely not bad - somewhere in the middle. However, everything is very functional and works great together. One minor complaint is that the blue arrows tend to blend in a bit too much with the board.GameplaySimple but very strategic. You have a hand cards with locations that you need to reach with one of the three different colored "expedition" arrows, which you will place one every turn. There is also a common pool of locations that you can take if you reach one on your turn. There are tickets that you can earn during the game that allow you to modify elements of the board on your turn, which really helps add to the depth of the game as these tickets are not in abundance. Points are scored for destinations reached but you get negative points for ones you fail to reach.This is a great gateway type of game that will be good for strategy players and families alike. 8-9 year olds is probably the ideal starting age. Highly recommend!
Trustpilot
1 month ago
1 day ago